// Copyright 2023 The gRPC Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef GRPC_SRC_CORE_LIB_EVENT_ENGINE_THREAD_POOL_THREAD_COUNT_H
#define GRPC_SRC_CORE_LIB_EVENT_ENGINE_THREAD_POOL_THREAD_COUNT_H

#include <grpc/support/cpu.h>
#include <grpc/support/port_platform.h>

#include <atomic>
#include <cstddef>
#include <cstdint>
#include <numeric>
#include <utility>
#include <vector>

#include "src/core/util/sync.h"
#include "src/core/util/time.h"
#include "src/core/util/useful.h"
#include "absl/base/thread_annotations.h"

namespace grpc_event_engine::experimental {

// Tracks counts across some fixed number of shards.
// It is intended for fast increment/decrement operations, but a slower overall
// count operation.
class BusyThreadCount {
 public:
  // Increments a per-shard counter on construction, decrements on destruction.
  class AutoThreadCounter {
   public:
    AutoThreadCounter(BusyThreadCount* counter, size_t idx)
        : counter_(counter), idx_(idx) {
      counter_->Increment(idx_);
    }
    ~AutoThreadCounter() {
      if (counter_ != nullptr) counter_->Decrement(idx_);
    }
    // not copyable
    AutoThreadCounter(const AutoThreadCounter&) = delete;
    AutoThreadCounter& operator=(const AutoThreadCounter&) = delete;
    // moveable
    AutoThreadCounter(AutoThreadCounter&& other) noexcept {
      counter_ = std::exchange(other.counter_, nullptr);
      idx_ = other.idx_;
    }
    AutoThreadCounter& operator=(AutoThreadCounter&& other) noexcept {
      counter_ = std::exchange(other.counter_, nullptr);
      idx_ = other.idx_;
      return *this;
    }

   private:
    BusyThreadCount* counter_;
    size_t idx_;
  };

  BusyThreadCount() : shards_(grpc_core::Clamp(gpr_cpu_num_cores(), 2u, 64u)) {}
  AutoThreadCounter MakeAutoThreadCounter(size_t idx) {
    return AutoThreadCounter(this, idx);
  };
  void Increment(size_t idx) {
    shards_[idx].busy_count.fetch_add(1, std::memory_order_relaxed);
  }
  void Decrement(size_t idx) {
    shards_[idx].busy_count.fetch_sub(1, std::memory_order_relaxed);
  }
  size_t count() {
    return std::accumulate(
        shards_.begin(), shards_.end(), 0, [](size_t running, ShardedData& d) {
          return running + d.busy_count.load(std::memory_order_relaxed);
        });
  }
  // Returns some valid index into the per-shard data, which is rotated on every
  // call to distribute load and reduce contention.
  size_t NextIndex() { return next_idx_.fetch_add(1) % shards_.size(); }

 private:
  // We want to ensure that this data structure lands on different cachelines
  // per cpu.
  struct ShardedData {
    std::atomic<size_t> busy_count{0};
  } GPR_ALIGN_STRUCT(GPR_CACHELINE_SIZE);

  std::vector<ShardedData> shards_;
  std::atomic<size_t> next_idx_{0};
};

// Tracks the number of living threads. It is intended for a fast count
// operation, with relatively slower increment/decrement operations.
class LivingThreadCount {
 public:
  // Increments the global counter on construction, decrements on destruction.
  class AutoThreadCounter {
   public:
    explicit AutoThreadCounter(LivingThreadCount* counter) : counter_(counter) {
      counter_->Increment();
    }
    ~AutoThreadCounter() {
      if (counter_ != nullptr) counter_->Decrement();
    }
    // not copyable
    AutoThreadCounter(const AutoThreadCounter&) = delete;
    AutoThreadCounter& operator=(const AutoThreadCounter&) = delete;
    // moveable
    AutoThreadCounter(AutoThreadCounter&& other) noexcept {
      counter_ = std::exchange(other.counter_, nullptr);
    }
    AutoThreadCounter& operator=(AutoThreadCounter&& other) noexcept {
      counter_ = std::exchange(other.counter_, nullptr);
      return *this;
    }

   private:
    LivingThreadCount* counter_;
  };

  AutoThreadCounter MakeAutoThreadCounter() { return AutoThreadCounter(this); };
  void Increment() ABSL_LOCKS_EXCLUDED(mu_) {
    grpc_core::MutexLock lock(&mu_);
    ++living_count_;
    cv_.SignalAll();
  }
  void Decrement() ABSL_LOCKS_EXCLUDED(mu_) {
    grpc_core::MutexLock lock(&mu_);
    --living_count_;
    cv_.SignalAll();
  }
  // Blocks the calling thread until the desired number of threads is reached.
  // If the thread count does not change for some given `stuck_timeout`
  // duration, this method returns error. If the thread count does change, the
  // timeout clock is reset.
  absl::Status BlockUntilThreadCount(size_t desired_threads, const char* why,
                                     grpc_core::Duration stuck_timeout)
      ABSL_LOCKS_EXCLUDED(mu_);
  size_t count() ABSL_LOCKS_EXCLUDED(mu_) {
    grpc_core::MutexLock lock(&mu_);
    return CountLocked();
  }

 private:
  size_t CountLocked() ABSL_EXCLUSIVE_LOCKS_REQUIRED(mu_) {
    return living_count_;
  }
  size_t WaitForCountChange(size_t desired_threads,
                            grpc_core::Duration timeout);

  grpc_core::Mutex mu_;
  grpc_core::CondVar cv_ ABSL_GUARDED_BY(mu_);
  size_t living_count_ ABSL_GUARDED_BY(mu_) = 0;
};

}  // namespace grpc_event_engine::experimental

#endif  // GRPC_SRC_CORE_LIB_EVENT_ENGINE_THREAD_POOL_THREAD_COUNT_H
