# Can wedge the GPU
vs-output-array-vec2-index-wr-before-gs

# These take most of a minute to run
spec@!opengl 3.0@clearbuffer-depth-cs-probe
spec@ext_texture_array@fbo-depth-array depth-clear
spec@ext_texture_array@fbo-depth-array depth-draw
spec@ext_texture_array@fbo-depth-array fs-writes-depth
spec@ext_texture_array@fbo-depth-array fs-writes-stencil
spec@ext_texture_array@fbo-depth-array stencil-clear
spec@ext_texture_array@fbo-depth-array stencil-draw
spec@ext_transform_feedback@max-varyings

# Skip over a bunch of extensions since we don't have extension fast skipping yet.
spec@glsl-4.*
spec@arb_gpu_shader5.*
spec@arb_gpu_shader_fp64.*
spec@arb_gpu_shader_int64.*

# These are so flaky I don't want to spam our CI flakes channel
.*tcs-input.*
.*tes-input.*

# TC Timeouts
spec@arb_sync@clientwaitsync-timeout
spec@arb_texture_buffer_object@bufferstorage
spec@arb_uniform_buffer_object@bufferstorage
spec@arb_buffer_storage@bufferstorage-persistent read
spec@arb_buffer_storage@bufferstorage-persistent read client-storage
spec@arb_buffer_storage@bufferstorage-persistent read coherent
spec@arb_buffer_storage@bufferstorage-persistent read coherent client-storage
spec@arb_buffer_storage@bufferstorage-persistent_gles3 read
spec@arb_buffer_storage@bufferstorage-persistent_gles3 read client-storage
spec@arb_buffer_storage@bufferstorage-persistent_gles3 read coherent
spec@arb_buffer_storage@bufferstorage-persistent_gles3 read coherent client-storage
