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/**
 * @file v3d_opt_constant_alu.c
 *
 * Identified sequences of ALU instructions that operate on constant operands
 * and reduces them to a uniform load.
 *
 * This is useful, for example, to optimize the result of removing leading
 * ldunifa instructions in the DCE pass, which can leave a series of constant
 * additions that increment the unifa address by 4 for each leading ldunif
 * removed. It helps turn this:
 *
 * nop t1; ldunif (0x00000004 / 0.000000)
 * nop t2; ldunif (0x00000004 / 0.000000)
 * add t3, t1, t2
 *
 * into:
 *
 * nop t1; ldunif (0x00000004 / 0.000000)
 * nop t2; ldunif (0x00000004 / 0.000000)
 * nop t4; ldunif (0x00000008 / 0.000000)
 * mov t3, t4
 *
 * For best results we want to run copy propagation in between this and
 * the combine constants pass: every time we manage to convert an alu to
 * a uniform load, we move the uniform to the original alu destination. By
 * running copy propagation immediately after we can reuse the uniform as
 * source in more follow-up alu instructions, making them constant and allowing
 * this pass to continue making progress. However, if we run the small
 * immediates optimization before that, that pass can convert some of the movs
 * to use small immediates instead of the uniforms and prevent us from making
 * the best of this pass, as small immediates don't get copy propagated.
 */

#include "v3d_compiler.h"

#include "util/half_float.h"
#include "util/u_math.h"

static bool
opt_constant_add(struct v3d_compile *c, struct qinst *inst, union fi *values)
{
        /* FIXME: handle more add operations */
        struct qreg unif = { };
        switch (inst->qpu.alu.add.op) {
        case V3D_QPU_A_ADD:
                c->cursor = vir_after_inst(inst);
                unif = vir_uniform_ui(c, values[0].ui + values[1].ui);
                break;

        case V3D_QPU_A_VFPACK: {
                assert(inst->qpu.alu.add.output_pack == V3D_QPU_PACK_NONE);

                const uint32_t packed =
                        (((uint32_t)_mesa_float_to_half(values[1].f)) << 16) |
                        _mesa_float_to_half(values[0].f);

                c->cursor = vir_after_inst(inst);
                unif = vir_uniform_ui(c, packed);
                break;
        }

        default:
                return false;
        }

        /* Remove the original ALU instruction and replace it with a uniform
         * load. If the original instruction loaded an implicit uniform we
         * need to replicate that in the new instruction.
         */
        struct qreg dst = inst->dst;
        struct qinst *mov = vir_MOV_dest(c, dst, unif);
        mov->uniform = inst->uniform;
        vir_remove_instruction(c, inst);
        if (dst.file == QFILE_TEMP)
                c->defs[dst.index] = mov;
        return true;
}

static bool
try_opt_constant_alu(struct v3d_compile *c, struct qinst *inst)
{
        if(inst->qpu.type != V3D_QPU_INSTR_TYPE_ALU)
                return false;

        /* If the instruction does anything other than writing the result
         * directly to the destination, skip.
         */
        if (inst->qpu.alu.add.output_pack != V3D_QPU_PACK_NONE ||
            inst->qpu.alu.mul.output_pack != V3D_QPU_PACK_NONE) {
                return false;
        }

        if (inst->qpu.flags.ac != V3D_QPU_COND_NONE ||
            inst->qpu.flags.mc != V3D_QPU_COND_NONE) {
                return false;
        }

        assert(vir_get_nsrc(inst) <= 2);
        union fi values[2];
        for (int i = 0; i < vir_get_nsrc(inst); i++) {
                if (inst->src[i].file == QFILE_SMALL_IMM &&
                    v3d_qpu_small_imm_unpack(c->devinfo,
                                             inst->qpu.raddr_b,
                                             &values[i].ui)) {
                        continue;
                }

                if (inst->src[i].file == QFILE_TEMP) {
                        struct qinst *def = c->defs[inst->src[i].index];
                        if (!def)
                                return false;

                        if ((def->qpu.sig.ldunif || def->qpu.sig.ldunifrf) &&
                            c->uniform_contents[def->uniform] == QUNIFORM_CONSTANT) {
                                values[i].ui = c->uniform_data[def->uniform];
                                continue;
                        }
                }

                return false;
        }

        /* FIXME: handle mul operations */
        if (vir_is_add(inst))
                return opt_constant_add(c, inst, values);

        return false;
}

bool
vir_opt_constant_alu(struct v3d_compile *c)
{
        bool progress = false;
        vir_for_each_block(block, c) {
                vir_for_each_inst_safe(inst, block) {
                        progress = try_opt_constant_alu(c, inst) || progress;
                }
        }

        return progress;
}
