# Note: skips lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list.  Be careful.

# Skip the perf/stress tests to keep runtime manageable
dEQP-GLES[0-9]*.performance.*
dEQP-GLES[0-9]*.stress.*

# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish.*

# Random failures
dEQP-GLES31.functional.draw_buffers_indexed.overwrite_indexed.common_color_mask_buffer_color_mask
dEQP-GLES31.functional.fbo.no_attachments.maximums.all
dEQP-GLES31.functional.fbo.no_attachments.maximums.size
dEQP-GLES31.functional.geometry_shading.input.basic_primitive.points
dEQP-GLES31.functional.shaders.builtin_functions.*geometry
dEQP-GLES31.functional.shaders.linkage.es31.geometry.uniform.types.uvec4
dEQP-GLES31.functional.shaders.linkage.es31.geometry.varying.types.uvec4
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.geometry.usampler3d
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.geometry.sampler2darray
dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_geometry_fragment.fbo_bbox_larger

# This one is really slow and can time out (~56 seconds locally)
KHR-GL33.texture_swizzle.smoke
# Another slow one post NIR transition
KHR-GL33.texture_swizzle.functional
