/**************************************************************************
 *
 * Copyright 2008 VMware, Inc.
 * Copyright 2009-2010 Chia-I Wu <olvaffe@gmail.com>
 * Copyright 2010-2011 LunarG, Inc.
 * All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 * DEALINGS IN THE SOFTWARE.
 *
 **************************************************************************/


/**
 * Functions related to EGLDisplay.
 */

#include <assert.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <fcntl.h>
#include "c11/threads.h"
#include "util/macros.h"
#include "util/os_file.h"
#include "util/u_atomic.h"

#include "eglcontext.h"
#include "eglcurrent.h"
#include "eglsurface.h"
#include "egldevice.h"
#include "egldisplay.h"
#include "egldriver.h"
#include "eglglobals.h"
#include "egllog.h"
#include "eglimage.h"
#include "eglsync.h"

/* Includes for _eglNativePlatformDetectNativeDisplay */
#ifdef HAVE_WAYLAND_PLATFORM
#include <wayland-client.h>
#endif
#ifdef HAVE_DRM_PLATFORM
#include <gbm.h>
#endif


/**
 * Map build-system platform names to platform types.
 */
static const struct {
   _EGLPlatformType platform;
   const char *name;
} egl_platforms[] = {
   { _EGL_PLATFORM_X11, "x11" },
   { _EGL_PLATFORM_WAYLAND, "wayland" },
   { _EGL_PLATFORM_DRM, "drm" },
   { _EGL_PLATFORM_ANDROID, "android" },
   { _EGL_PLATFORM_HAIKU, "haiku" },
   { _EGL_PLATFORM_SURFACELESS, "surfaceless" },
   { _EGL_PLATFORM_DEVICE, "device" },
};


/**
 * Return the native platform by parsing EGL_PLATFORM.
 */
static _EGLPlatformType
_eglGetNativePlatformFromEnv(void)
{
   _EGLPlatformType plat = _EGL_INVALID_PLATFORM;
   const char *plat_name;
   EGLint i;

   static_assert(ARRAY_SIZE(egl_platforms) == _EGL_NUM_PLATFORMS,
                 "Missing platform");

   plat_name = getenv("EGL_PLATFORM");
   /* try deprecated env variable */
   if (!plat_name || !plat_name[0])
      plat_name = getenv("EGL_DISPLAY");
   if (!plat_name || !plat_name[0])
      return _EGL_INVALID_PLATFORM;

   for (i = 0; i < ARRAY_SIZE(egl_platforms); i++) {
      if (strcmp(egl_platforms[i].name, plat_name) == 0) {
         plat = egl_platforms[i].platform;
         break;
      }
   }

   if (plat == _EGL_INVALID_PLATFORM)
      _eglLog(_EGL_WARNING, "invalid EGL_PLATFORM given");

   return plat;
}


/**
 * Try detecting native platform with the help of native display characteristcs.
 */
static _EGLPlatformType
_eglNativePlatformDetectNativeDisplay(void *nativeDisplay)
{
   if (nativeDisplay == EGL_DEFAULT_DISPLAY)
      return _EGL_INVALID_PLATFORM;

   if (_eglPointerIsDereferencable(nativeDisplay)) {
      void *first_pointer = *(void **) nativeDisplay;

      (void) first_pointer; /* silence unused var warning */

#ifdef HAVE_WAYLAND_PLATFORM
      /* wl_display is a wl_proxy, which is a wl_object.
       * wl_object's first element points to the interfacetype. */
      if (first_pointer == &wl_display_interface)
         return _EGL_PLATFORM_WAYLAND;
#endif

#ifdef HAVE_DRM_PLATFORM
      /* gbm has a pointer to its constructor as first element. */
      if (first_pointer == gbm_create_device)
         return _EGL_PLATFORM_DRM;
#endif
   }

   return _EGL_INVALID_PLATFORM;
}


/**
 * Return the native platform.  It is the platform of the EGL native types.
 */
_EGLPlatformType
_eglGetNativePlatform(void *nativeDisplay)
{
   _EGLPlatformType detected_platform = _eglGetNativePlatformFromEnv();
   const char *detection_method = "environment";

   if (detected_platform == _EGL_INVALID_PLATFORM) {
      detected_platform = _eglNativePlatformDetectNativeDisplay(nativeDisplay);
      detection_method = "autodetected";
   }

   if (detected_platform == _EGL_INVALID_PLATFORM) {
      detected_platform = _EGL_NATIVE_PLATFORM;
      detection_method = "build-time configuration";
   }

   _eglLog(_EGL_DEBUG, "Native platform type: %s (%s)",
           egl_platforms[detected_platform].name, detection_method);

   return detected_platform;
}


/**
 * Finish display management.
 */
void
_eglFiniDisplay(void)
{
   _EGLDisplay *dispList, *disp;

   /* atexit function is called with global mutex locked */
   dispList = _eglGlobal.DisplayList;
   while (dispList) {
      EGLint i;

      /* pop list head */
      disp = dispList;
      dispList = dispList->Next;

      for (i = 0; i < _EGL_NUM_RESOURCES; i++) {
         if (disp->ResourceLists[i]) {
            _eglLog(_EGL_DEBUG, "Display %p is destroyed with resources", disp);
            break;
         }
      }


      /* The fcntl() code in _eglGetDeviceDisplay() ensures that valid fd >= 3,
       * and invalid one is 0.
       */
      if (disp->Options.fd)
         close(disp->Options.fd);

      free(disp->Options.Attribs);
      free(disp);
   }
   _eglGlobal.DisplayList = NULL;
}

static EGLBoolean
_eglSameAttribs(const EGLAttrib *a, const EGLAttrib *b)
{
   size_t na = _eglNumAttribs(a);
   size_t nb = _eglNumAttribs(b);

   /* different numbers of attributes must be different */
   if (na != nb)
      return EGL_FALSE;

   /* both lists NULL are the same */
   if (!a && !b)
      return EGL_TRUE;

   /* otherwise, compare the lists */
   return memcmp(a, b, na * sizeof(a[0])) == 0 ? EGL_TRUE : EGL_FALSE;
}

/**
 * Find the display corresponding to the specified native display, or create a
 * new one. EGL 1.5 says:
 *
 *     Multiple calls made to eglGetPlatformDisplay with the same parameters
 *     will return the same EGLDisplay handle.
 *
 * We read this extremely strictly, and treat a call with NULL attribs as
 * different from a call with attribs only equal to { EGL_NONE }. Similarly
 * we do not sort the attribute list, so even if all attribute _values_ are
 * identical, different attribute orders will be considered different
 * parameters.
 */
_EGLDisplay *
_eglFindDisplay(_EGLPlatformType plat, void *plat_dpy,
                const EGLAttrib *attrib_list)
{
   _EGLDisplay *disp;
   size_t num_attribs;

   if (plat == _EGL_INVALID_PLATFORM)
      return NULL;

   mtx_lock(_eglGlobal.Mutex);

   /* search the display list first */
   for (disp = _eglGlobal.DisplayList; disp; disp = disp->Next) {
      if (disp->Platform == plat && disp->PlatformDisplay == plat_dpy &&
          _eglSameAttribs(disp->Options.Attribs, attrib_list))
         goto out;
   }

   /* create a new display */
   assert(!disp);
   disp = calloc(1, sizeof(_EGLDisplay));
   if (!disp)
      goto out;

   mtx_init(&disp->Mutex, mtx_plain);
   disp->Platform = plat;
   disp->PlatformDisplay = plat_dpy;
   num_attribs = _eglNumAttribs(attrib_list);
   if (num_attribs) {
      disp->Options.Attribs = calloc(num_attribs, sizeof(EGLAttrib));
      if (!disp->Options.Attribs) {
         free(disp);
         disp = NULL;
         goto out;
      }
      memcpy(disp->Options.Attribs, attrib_list,
             num_attribs * sizeof(EGLAttrib));
   }

   /* add to the display list */
   disp->Next = _eglGlobal.DisplayList;
   _eglGlobal.DisplayList = disp;

out:
   mtx_unlock(_eglGlobal.Mutex);

   return disp;
}


/**
 * Destroy the contexts and surfaces that are linked to the display.
 */
void
_eglReleaseDisplayResources(_EGLDisplay *display)
{
   _EGLResource *list;
   const _EGLDriver *drv = display->Driver;

   list = display->ResourceLists[_EGL_RESOURCE_CONTEXT];
   while (list) {
      _EGLContext *ctx = (_EGLContext *) list;
      list = list->Next;

      _eglUnlinkContext(ctx);
      drv->DestroyContext(display, ctx);
   }
   assert(!display->ResourceLists[_EGL_RESOURCE_CONTEXT]);

   list = display->ResourceLists[_EGL_RESOURCE_SURFACE];
   while (list) {
      _EGLSurface *surf = (_EGLSurface *) list;
      list = list->Next;

      _eglUnlinkSurface(surf);
      drv->DestroySurface(display, surf);
   }
   assert(!display->ResourceLists[_EGL_RESOURCE_SURFACE]);

   list = display->ResourceLists[_EGL_RESOURCE_IMAGE];
   while (list) {
      _EGLImage *image = (_EGLImage *) list;
      list = list->Next;

      _eglUnlinkImage(image);
      drv->DestroyImageKHR(display, image);
   }
   assert(!display->ResourceLists[_EGL_RESOURCE_IMAGE]);

   list = display->ResourceLists[_EGL_RESOURCE_SYNC];
   while (list) {
      _EGLSync *sync = (_EGLSync *) list;
      list = list->Next;

      _eglUnlinkSync(sync);
      drv->DestroySyncKHR(display, sync);
   }
   assert(!display->ResourceLists[_EGL_RESOURCE_SYNC]);
}


/**
 * Free all the data hanging of an _EGLDisplay object, but not
 * the object itself.
 */
void
_eglCleanupDisplay(_EGLDisplay *disp)
{
   if (disp->Configs) {
      _eglDestroyArray(disp->Configs, free);
      disp->Configs = NULL;
   }

   /* XXX incomplete */
}


/**
 * Return EGL_TRUE if the given handle is a valid handle to a display.
 */
EGLBoolean
_eglCheckDisplayHandle(EGLDisplay dpy)
{
   _EGLDisplay *cur;

   mtx_lock(_eglGlobal.Mutex);
   cur = _eglGlobal.DisplayList;
   while (cur) {
      if (cur == (_EGLDisplay *) dpy)
         break;
      cur = cur->Next;
   }
   mtx_unlock(_eglGlobal.Mutex);
   return (cur != NULL);
}


/**
 * Return EGL_TRUE if the given resource is valid.  That is, the display does
 * own the resource.
 */
EGLBoolean
_eglCheckResource(void *res, _EGLResourceType type, _EGLDisplay *disp)
{
   _EGLResource *list = disp->ResourceLists[type];
   
   if (!res)
      return EGL_FALSE;

   while (list) {
      if (res == (void *) list) {
         assert(list->Display == disp);
         break;
      }
      list = list->Next;
   }

   return (list != NULL);
}


/**
 * Initialize a display resource.  The size of the subclass object is
 * specified.
 *
 * This is supposed to be called from the initializers of subclasses, such as
 * _eglInitContext or _eglInitSurface.
 */
void
_eglInitResource(_EGLResource *res, EGLint size, _EGLDisplay *disp)
{
   memset(res, 0, size);
   res->Display = disp;
   res->RefCount = 1;
}


/**
 * Increment reference count for the resource.
 */
void
_eglGetResource(_EGLResource *res)
{
   assert(res && res->RefCount > 0);
   /* hopefully a resource is always manipulated with its display locked */
   res->RefCount++;
}


/**
 * Decrement reference count for the resource.
 */
EGLBoolean
_eglPutResource(_EGLResource *res)
{
   assert(res && res->RefCount > 0);
   res->RefCount--;
   return (!res->RefCount);
}


/**
 * Link a resource to its display.
 */
void
_eglLinkResource(_EGLResource *res, _EGLResourceType type)
{
   assert(res->Display);

   res->IsLinked = EGL_TRUE;
   res->Next = res->Display->ResourceLists[type];
   res->Display->ResourceLists[type] = res;
   _eglGetResource(res);
}


/**
 * Unlink a linked resource from its display.
 */
void
_eglUnlinkResource(_EGLResource *res, _EGLResourceType type)
{
   _EGLResource *prev;

   prev = res->Display->ResourceLists[type];
   if (prev != res) {
      while (prev) {
         if (prev->Next == res)
            break;
         prev = prev->Next;
      }
      assert(prev);
      prev->Next = res->Next;
   }
   else {
      res->Display->ResourceLists[type] = res->Next;
   }

   res->Next = NULL;
   res->IsLinked = EGL_FALSE;
   _eglPutResource(res);

   /* We always unlink before destroy.  The driver still owns a reference */
   assert(res->RefCount);
}

#ifdef HAVE_X11_PLATFORM
_EGLDisplay*
_eglGetX11Display(Display *native_display,
                  const EGLAttrib *attrib_list)
{
   /* EGL_EXT_platform_x11 recognizes exactly one attribute,
    * EGL_PLATFORM_X11_SCREEN_EXT, which is optional.
    */
   if (attrib_list != NULL) {
      for (int i = 0; attrib_list[i] != EGL_NONE; i += 2) {
         if (attrib_list[i] != EGL_PLATFORM_X11_SCREEN_EXT) {
            _eglError(EGL_BAD_ATTRIBUTE, "eglGetPlatformDisplay");
            return NULL;
         }
      }
   }
   return _eglFindDisplay(_EGL_PLATFORM_X11, native_display, attrib_list);
}
#endif /* HAVE_X11_PLATFORM */

#ifdef HAVE_DRM_PLATFORM
_EGLDisplay*
_eglGetGbmDisplay(struct gbm_device *native_display,
                  const EGLAttrib *attrib_list)
{
   /* EGL_MESA_platform_gbm recognizes no attributes. */
   if (attrib_list != NULL && attrib_list[0] != EGL_NONE) {
      _eglError(EGL_BAD_ATTRIBUTE, "eglGetPlatformDisplay");
      return NULL;
   }

   return _eglFindDisplay(_EGL_PLATFORM_DRM, native_display, attrib_list);
}
#endif /* HAVE_DRM_PLATFORM */

#ifdef HAVE_WAYLAND_PLATFORM
_EGLDisplay*
_eglGetWaylandDisplay(struct wl_display *native_display,
                      const EGLAttrib *attrib_list)
{
   /* EGL_EXT_platform_wayland recognizes no attributes. */
   if (attrib_list != NULL && attrib_list[0] != EGL_NONE) {
      _eglError(EGL_BAD_ATTRIBUTE, "eglGetPlatformDisplay");
      return NULL;
   }

   return _eglFindDisplay(_EGL_PLATFORM_WAYLAND, native_display, attrib_list);
}
#endif /* HAVE_WAYLAND_PLATFORM */

_EGLDisplay*
_eglGetSurfacelessDisplay(void *native_display,
                          const EGLAttrib *attrib_list)
{
   /* This platform has no native display. */
   if (native_display != NULL) {
      _eglError(EGL_BAD_PARAMETER, "eglGetPlatformDisplay");
      return NULL;
   }

   /* This platform recognizes no display attributes. */
   if (attrib_list != NULL && attrib_list[0] != EGL_NONE) {
      _eglError(EGL_BAD_ATTRIBUTE, "eglGetPlatformDisplay");
      return NULL;
   }

   return _eglFindDisplay(_EGL_PLATFORM_SURFACELESS, native_display,
                          attrib_list);
}

#ifdef HAVE_ANDROID_PLATFORM
_EGLDisplay*
_eglGetAndroidDisplay(void *native_display,
                          const EGLAttrib *attrib_list)
{

   /* This platform recognizes no display attributes. */
   if (attrib_list != NULL && attrib_list[0] != EGL_NONE) {
      _eglError(EGL_BAD_ATTRIBUTE, "eglGetPlatformDisplay");
      return NULL;
   }

   return _eglFindDisplay(_EGL_PLATFORM_ANDROID, native_display,
                          attrib_list);
}
#endif /* HAVE_ANDROID_PLATFORM */

_EGLDisplay*
_eglGetDeviceDisplay(void *native_display,
                     const EGLAttrib *attrib_list)
{
   _EGLDevice *dev;
   _EGLDisplay *display;
   int fd = -1;

   dev = _eglLookupDevice(native_display);
   if (!dev) {
      _eglError(EGL_BAD_PARAMETER, "eglGetPlatformDisplay");
      return NULL;
   }

   if (attrib_list) {
      for (int i = 0; attrib_list[i] != EGL_NONE; i += 2) {
         EGLAttrib attrib = attrib_list[i];
         EGLAttrib value = attrib_list[i + 1];

         /* EGL_EXT_platform_device does not recognize any attributes,
          * EGL_EXT_device_drm adds the optional EGL_DRM_MASTER_FD_EXT.
          */

         if (!_eglDeviceSupports(dev, _EGL_DEVICE_DRM) ||
             attrib != EGL_DRM_MASTER_FD_EXT) {
            _eglError(EGL_BAD_ATTRIBUTE, "eglGetPlatformDisplay");
            return NULL;
         }

         fd = (int) value;
      }
   }

   display = _eglFindDisplay(_EGL_PLATFORM_DEVICE, native_display, attrib_list);
   if (!display) {
      _eglError(EGL_BAD_ALLOC, "eglGetPlatformDisplay");
      return NULL;
   }

   /* If the fd is explicitly provided and we did not dup() it yet, do so.
    * The spec mandates that we do so, since we'll need it past the
    * eglGetPlatformDispay call.
    *
    * The new fd is guaranteed to be 3 or greater.
    */
   if (fd != -1 && display->Options.fd == 0) {
      display->Options.fd = os_dupfd_cloexec(fd);
      if (display->Options.fd == -1) {
         /* Do not (really) need to teardown the display */
         _eglError(EGL_BAD_ALLOC, "eglGetPlatformDisplay");
         return NULL;
      }
   }

   return display;
}
