/****************************************************************************
* Copyright (C) 2016 Intel Corporation.   All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* @file archrast.h
*
* @brief Definitions for the event manager.
*
******************************************************************************/
#pragma once

#include "common/os.h"

#include "gen_ar_event.hpp"
#include "gen_ar_eventhandler.hpp"

#include <vector>

namespace ArchRast
{
    //////////////////////////////////////////////////////////////////////////
    /// EventManager - interface to dispatch events to handlers.
    /// Event handling occurs only on a single thread.
    //////////////////////////////////////////////////////////////////////////
    class EventManager
    {
    public:
        EventManager() {}

        ~EventManager()
        {
            // Event manager owns destroying handler objects once attached.
            ///@note See comment for Detach.
            for (auto pHandler : mHandlers)
            {
                delete pHandler;
            }
        }

        void Attach(EventHandler* pHandler)
        {
            mHandlers.push_back(pHandler);
        }

        void Dispatch(const Event& event)
        {
            ///@todo Add event filter check here.

            for (auto pHandler : mHandlers)
            {
                event.Accept(pHandler);
            }
        }

        void FlushDraw(uint32_t drawId)
        {
            for (auto pHandler : mHandlers)
            {
                pHandler->FlushDraw(drawId);
            }
        }
    private:

        // Handlers stay registered for life
        void Detach(EventHandler* pHandler) { SWR_INVALID("Should not be called"); }

        std::vector<EventHandler*> mHandlers;
    };
};

