page.title=Build Cookbook
pdk.version=1.0
doc.type=guide
@jd:body

<div id="qv-wrapper">
<div id="qv">
<h2>In this document</h2>
<a name="toc"/>
<ul>
<li><a href="#simpleAPK">Simple APK</a></li>
<li><a href="#APKJar">APK Dependent on static .jar file</a></li>
    <li><a href="#APKPlatform">APK signed with the platform key</a></li>
    <li><a href="#APKVendor">APK that signed with vendor key</a></li>
    <li><a href="#prebuiltAPK">Prebuilt APK</a></li>
    <li><a href="#staticJava">Adding a Static Java Library</a></li>
    <li><a href="#mkVars">Android.mk variables</a></li>
</ul>
</div>
</div>


<p>The Android Build Cookbook offers code snippets to help you quickly implement some common build tasks. For additional instruction, please see the other build documents in this section.</p>  
<h3><a name="simpleAPK"></a>Building a simple APK</h3>
<pre>
  LOCAL_PATH := $(call my-dir)
  include $(CLEAR_VARS)
  &nbsp;
  # Build all java files in the java subdirectory
  LOCAL_SRC_FILES := $(call all-subdir-java-files)
  &nbsp;
  # Name of the APK to build
  LOCAL_PACKAGE_NAME := LocalPackage
  &nbsp;
  # Tell it to build an APK
  include $(BUILD_PACKAGE)
</pre>
<h3><a name="APKJar"></a>Building a APK that depends on a static .jar file</h3>
<pre>
  LOCAL_PATH := $(call my-dir)
  include $(CLEAR_VARS)
  &nbsp;
  # List of static libraries to include in the package
  LOCAL_STATIC_JAVA_LIBRARIES := static-library
  &nbsp;
  # Build all java files in the java subdirectory
  LOCAL_SRC_FILES := $(call all-subdir-java-files)
  &nbsp;
  # Name of the APK to build
  LOCAL_PACKAGE_NAME := LocalPackage
  &nbsp;
  # Tell it to build an APK
  include $(BUILD_PACKAGE)
</pre>
<h3><a name="APKPlatform"></a>Building a APK that should be signed with the platform key</h3>
<pre>
  LOCAL_PATH := $(call my-dir)
  include $(CLEAR_VARS)
  &nbsp;
  # Build all java files in the java subdirectory
  LOCAL_SRC_FILES := $(call all-subdir-java-files)
  &nbsp;
  # Name of the APK to build
  LOCAL_PACKAGE_NAME := LocalPackage
  &nbsp;
  LOCAL_CERTIFICATE := platform
  &nbsp;
  # Tell it to build an APK
  include $(BUILD_PACKAGE)
</pre>
<h3><a name="APKVendor"></a>Building a APK that should be signed with a specific vendor key</h3>
<pre>
  LOCAL_PATH := $(call my-dir)
  include $(CLEAR_VARS)
  &nbsp;
  # Build all java files in the java subdirectory
  LOCAL_SRC_FILES := $(call all-subdir-java-files)
  &nbsp;
  # Name of the APK to build
  LOCAL_PACKAGE_NAME := LocalPackage
  &nbsp;
  LOCAL_CERTIFICATE := vendor/example/certs/app
  &nbsp;
  # Tell it to build an APK
  include $(BUILD_PACKAGE)
</pre>
<h3><a name="prebuiltAPK"></a>Adding a prebuilt APK</h3>
<pre>
  LOCAL_PATH := $(call my-dir)
  include $(CLEAR_VARS)
  &nbsp;
  # Module name should match apk name to be installed.
  LOCAL_MODULE := LocalModuleName
  LOCAL_SRC_FILES := $(LOCAL_MODULE).apk
  LOCAL_MODULE_CLASS := APPS
  LOCAL_MODULE_SUFFIX := $(COMMON_ANDROID_PACKAGE_SUFFIX)
  &nbsp;
  include $(BUILD_PREBUILT)
</pre>
<h3><a name="staticJava"></a>Adding a Static Java Library</h3>
<pre>
  LOCAL_PATH := $(call my-dir)
  include $(CLEAR_VARS)
  &nbsp;
  # Build all java files in the java subdirectory
  LOCAL_SRC_FILES := $(call all-subdir-java-files)
  &nbsp;
  # Any libraries that this library depends on
  LOCAL_JAVA_LIBRARIES := android.test.runner
  &nbsp;
  # The name of the jar file to create
  LOCAL_MODULE := sample
  &nbsp;
  # Build a static jar file.
  include $(BUILD_STATIC_JAVA_LIBRARY)
</pre>
<h3><a name="mkVars"></a>Android.mk Variables</h3>

<p>These are the variables that you'll commonly see in Android.mk files, listed
alphabetically. First, a note on the variable naming: </p> 

<ul> 
    <li><b>LOCAL_</b> - These variables are set per-module.  They are cleared
    by the <code>include $(CLEAR_VARS)</code> line, so you can rely on them
    being empty after including that file.  Most of the variables you'll use
    in most modules are LOCAL_ variables.</li> 
    <li><b>PRIVATE_</b> - These variables are make-target-specific variables.  That
    means they're only usable within the commands for that module.  It also
    means that they're unlikely to change behind your back from modules that
    are included after yours.  This 
    <a href="http://www.gnu.org/software/make/manual/make.html#Target_002dspecific">link to the make documentation</a> 
    describes more about target-specific variables.
    </li> 
    <li><b>HOST_</b> and <b>TARGET_</b> - These contain the directories
    and definitions that are specific to either the host or the target builds.
    Do not set variables that start with HOST_ or TARGET_ in your makefiles.
    </li> 
    <li><b>BUILD_</b> and <b>CLEAR_VARS</b> - These contain the names of
    well-defined template makefiles to include.  Some examples are CLEAR_VARS
    and BUILD_HOST_PACKAGE.</li> 
    <li>Any other name is fair-game for you to use in your Android.mk.  However,
    remember that this is a non-recursive build system, so it is possible that
    your variable will be changed by another Android.mk included later, and be
    different when the commands for your rule / module are executed.</li> 
</ul>

<table border=1 cellpadding=2 cellspacing=0>
 <tbody><tr>
  <th scope="col">Parameter</th>
  <th scope="col">Description</th>
 </tr>
<tr>
<td valign="top">LOCAL_AAPT_FLAGS</td>
<td valign="top"></td>
</tr>
<tr>
<td valign="top">LOCAL_ACP_UNAVAILABLE</td>
<td valign="top"></td>
</tr>
<tr>
<td valign="top">LOCAL_ADDITIONAL_JAVA_DIR</td>
<td valign="top"></td>
</tr>
<tr>
<td valign="top">LOCAL_AIDL_INCLUDES</td>
<td valign="top"></td>
</tr>
<tr>
<td valign="top">LOCAL_ALLOW_UNDEFINED_SYMBOLS</td>
<td valign="top"></td>
</tr>
<tr>
<td valign="top">LOCAL_ARM_MODE</td>
<td valign="top"></td>
</tr>
<tr>
<td valign="top">LOCAL_ASFLAGS</td>
<td valign="top"></td>
</tr>
<tr>
<td valign="top">LOCAL_ASSET_DIR</td>
<td valign="top"></td>
</tr>
<tr>
<td valign="top">LOCAL_ASSET_FILES</td>
<td valign="top">In Android.mk files that <code>include $(BUILD_PACKAGE)</code> set this
to the set of files you want built into your app.  Usually:</p> 
<p><code>LOCAL_ASSET_FILES += $(call find-subdir-assets)</code></td>
</tr>
<tr>
<td valign="top">LOCAL_BUILT_MODULE_STEM</td>
<td valign="top"></td>
</tr>
<tr>
<td valign="top">LOCAL_C_INCLUDES</td>
<td valign="top"><p>Additional directories to instruct the C/C++ compilers to look for header
files in.  These paths are rooted at the top of the tree.  Use
<code>LOCAL_PATH</code> if you have subdirectories of your own that you
want in the include paths.  For example:</p> 
<p><code> 
LOCAL_C_INCLUDES += extlibs/zlib-1.2.3<br/> 
LOCAL_C_INCLUDES += $(LOCAL_PATH)/src
</code></p> 
<p>You should not add subdirectories of include to
<code>LOCAL_C_INCLUDES</code>, instead you should reference those files
in the <code>#include</code> statement with their subdirectories.  For
example:</p> 
<p><code>#include &lt;utils/KeyedVector.h&gt;</code><br/> 
not <code><s>#include &lt;KeyedVector.h&gt;</s></code></p> </td>
</tr>
<tr>
<td valign="top">LOCAL_CC</td>
<td valign="top">If you want to use a different C compiler for this module, set LOCAL_CC
to the path to the compiler.  If LOCAL_CC is blank, the appropriate default
compiler is used.</td>
</tr>
<tr>
<td valign="top">LOCAL_CERTIFICATE</td>
<td valign="top"></td>
</tr>
<tr>
<td valign="top">LOCAL_CFLAGS</td>
<td valign="top">If you have additional flags to pass into the C or C++ compiler, add
them here.  For example:</p> 
<p><code>LOCAL_CFLAGS += -DLIBUTILS_NATIVE=1</code></td>
</tr>
<tr>
<td valign="top">LOCAL_CLASSPATH</td>
<td valign="top"></td>
</tr>
<tr>
<td valign="top">LOCAL_COMPRESS_MODULE_SYMBOLS</td>
<td valign="top"></td>
</tr>
<tr>
<td valign="top">LOCAL_COPY_HEADERS</td>
<td valign="top"><p>The set of files to copy to the install include tree.  You must also
supply <code>LOCAL_COPY_HEADERS_TO</code>.</p> 
<p>This is going away because copying headers messes up the error messages, and
may lead to people editing those headers instead of the correct ones.  It also
makes it easier to do bad layering in the system, which we want to avoid.  We
also aren't doing a C/C++ SDK, so there is no ultimate requirement to copy any
headers.</p></td>
</tr>
<tr>
<td valign="top">LOCAL_COPY_HEADERS_TO</td>
<td valign="top"><p>The directory within "include" to copy the headers listed in
<code>LOCAL_COPY_HEADERS</code> to.</p> 
<p>This is going away because copying headers messes up the error messages, and
may lead to people editing those headers instead of the correct ones.  It also
makes it easier to do bad layering in the system, which we want to avoid.  We
also aren't doing a C/C++ SDK, so there is no ultimate requirement to copy any
headers.</p></td>
</tr>
<tr>
<td valign="top">LOCAL_CPP_EXTENSION</td>
<td valign="top">If your C++ files end in something other than "<code>.cpp</code>",
you can specify the custom extension here.  For example:
<p><code>LOCAL_CPP_EXTENSION := .cc</code></p> 
Note that all C++ files for a given module must have the same
extension; it is not currently possible to mix different extensions.</td>
</tr>
<tr>
<td valign="top">LOCAL_CPPFLAGS</td>
<td valign="top">If you have additional flags to pass into <i>only</i> the C++ compiler, add
them here.  For example:</p> 
<p><code>LOCAL_CPPFLAGS += -ffriend-injection</code></p> 
<code>LOCAL_CPPFLAGS</code> is guaranteed to be after <code>LOCAL_CFLAGS</code> 
on the compile line, so you can use it to override flags listed in
<code>LOCAL_CFLAGS</code></td>
</tr>
<tr>
<td valign="top">LOCAL_CXX</td>
<td valign="top">If you want to use a different C++ compiler for this module, set LOCAL_CXX
to the path to the compiler.  If LOCAL_CXX is blank, the appropriate default
compiler is used.</td>
</tr>
<tr>
<td valign="top">LOCAL_DX_FLAGS</td>
<td valign="top"></td>
</tr>
<tr>
<td valign="top">LOCAL_EXPORT_PACKAGE_RESOURCES</td>
<td valign="top"></td>
</tr>
<tr>
<td valign="top">LOCAL_FORCE_STATIC_EXECUTABLE</td>
<td valign="top"><p>If your executable should be linked statically, set 
<code>LOCAL_FORCE_STATIC_EXECUTABLE:=true</code>.  There is a very short
list of libraries that we have in static form (currently only libc).  This is
really only used for executables in /sbin on the root filesystem.</p> </td>
</tr>
<tr>
<td valign="top">LOCAL_GENERATED_SOURCES</td>
<td valign="top"><p>Files that you add to <code>LOCAL_GENERATED_SOURCES</code> will be
automatically generated and then linked in when your module is built.
See the <a href="#custom-tools">Custom Tools</a> template makefile for an
example.</p> </td>
</tr>
<tr>
<td valign="top">LOCAL_INSTRUMENTATION_FOR</td>
<td valign="top"></td>
</tr>
<tr>
<td valign="top">LOCAL_INSTRUMENTATION_FOR_PACKAGE_NAME</td>
<td valign="top"></td>
</tr>
<tr>
<td valign="top">LOCAL_INTERMEDIATE_SOURCES</td>
<td valign="top"></td>
</tr>
<tr>
<td valign="top">LOCAL_INTERMEDIATE_TARGETS</td>
<td valign="top"></td>
</tr>
<tr>
<td valign="top">LOCAL_IS_HOST_MODULE</td>
<td valign="top"></td>
</tr>
<tr>
<td valign="top">LOCAL_JAR_MANIFEST</td>
<td valign="top"></td>
</tr>
<tr>
<td valign="top">LOCAL_JARJAR_RULES</td>
<td valign="top"></td>
</tr>
<tr>
<td valign="top">LOCAL_JAVA_LIBRARIES</td>
<td valign="top"><p>When linking Java apps and libraries, <code>LOCAL_JAVA_LIBRARIES</code> 
specifies which sets of java classes to include.  Currently there are
two of these: <code>core</code> and <code>framework</code>.
In most cases, it will look like this:</p> 
<p><code>LOCAL_JAVA_LIBRARIES := core framework</code></p> 
<p>Note that setting <code>LOCAL_JAVA_LIBRARIES</code> is not necessary
(and is not allowed) when building an APK with
"<code>include $(BUILD_PACKAGE)</code>".  The appropriate libraries
will be included automatically.</p> </td>
</tr>
<tr>
<td valign="top">LOCAL_JAVA_RESOURCE_DIRS</td>
<td valign="top"></td>
</tr>
<tr>
<td valign="top">LOCAL_JAVA_RESOURCE_FILES</td>
<td valign="top"></td>
</tr>
<tr>
<td valign="top">LOCAL_JNI_SHARED_LIBRARIES</td>
<td valign="top"></td>
</tr>
<tr>
<td valign="top">LOCAL_LDFLAGS</td>
<td valign="top"><p>You can pass additional flags to the linker by setting
<code>LOCAL_LDFLAGS</code>.  Keep in mind that the order of parameters is
very important to ld, so test whatever you do on all platforms.</p> </td>
</tr>
<tr>
<td valign="top">LOCAL_LDLIBS</td>
<td valign="top"><p><code>LOCAL_LDLIBS</code> allows you to specify additional libraries
that are not part of the build for your executable or library.  Specify
the libraries you want in -lxxx format; they're passed directly to the 
link line.  However, keep in mind that there will be no dependency generated
for these libraries.  It's most useful in simulator builds where you want
to use a library preinstalled on the host.  The linker (ld) is a particularly
fussy beast, so it's sometimes necessary to pass other flags here if you're
doing something sneaky. Some examples:</p> 
<p><code>LOCAL_LDLIBS += -lcurses -lpthread<br/> 
LOCAL_LDLIBS += -Wl,-z,origin
</code></p> </td>
</tr>
<tr>
<td valign="top">LOCAL_MODULE</td>
<td valign="top"><code>LOCAL_MODULE</code> is the name of what's supposed to be generated
from your Android.mk.  For exmample, for libkjs, the <code>LOCAL_MODULE</code> 
is "libkjs" (the build system adds the appropriate suffix -- .so .dylib .dll).
For app modules, use <code>LOCAL_PACKAGE_NAME</code> instead of 
<code>LOCAL_MODULE</code>. </td>
</tr>
<tr>
<td valign="top">LOCAL_MODULE_PATH</td>
<td valign="top">Instructs the build system to put the module somewhere other than what's
normal for its type.  If you override this, make sure you also set
<code>LOCAL_UNSTRIPPED_PATH</code> if it's an executable or a shared library
so the unstripped binary has somewhere to go.  An error will occur if you forget
to.</p> 
<p>See <a href="#moving-modules">Putting modules elsewhere</a> for more.</td>
</tr>
<tr>
<td valign="top">LOCAL_MODULE_STEM</td>
<td valign="top"></td>
</tr>
<tr>
<td valign="top">LOCAL_MODULE_TAGS</td>
<td valign="top"><p>Set <code>LOCAL_MODULE_TAGS</code> to any number of whitespace-separated
tags.  <p>This variable controls what build flavors the package gets included in. For example:</p>
<ul type="disc">
  <li><code>user</code>: include this in user/userdebug builds</li>
  <li><code>eng</code>: include this in eng builds</li>
  <li><code>tests</code>: the target is a testing target and makes it available for tests</li>
  <li><code>optional</code>: don't include this</li>
</ul></td>
</tr>
<tr>
<td valign="top">LOCAL_NO_DEFAULT_COMPILER_FLAGS</td>
<td valign="top"></td>
</tr>
<tr>
<td valign="top">LOCAL_NO_EMMA_COMPILE</td>
<td valign="top"></td>
</tr>
<tr>
<td valign="top">LOCAL_NO_EMMA_INSTRUMENT</td>
<td valign="top"></td>
</tr>
<tr>
<td valign="top">LOCAL_NO_STANDARD_LIBRARIES</td>
<td valign="top"></td>
</tr>
<tr>
<td valign="top">LOCAL_OVERRIDES_PACKAGES</td>
<td valign="top"></td>
</tr>
<tr>
<td valign="top">LOCAL_PACKAGE_NAME</td>
<td valign="top"><code>LOCAL_PACKAGE_NAME</code> is the name of an app.  For example,
Dialer, Contacts, etc. </td>
</tr>
<tr>
<td valign="top">LOCAL_POST_PROCESS_COMMAND</td>
<td valign="top"><p>For host executables, you can specify a command to run on the module
after it's been linked.  You might have to go through some contortions
to get variables right because of early or late variable evaluation:</p> 
<p><code>module := $(HOST_OUT_EXECUTABLES)/$(LOCAL_MODULE)<br/> 
LOCAL_POST_PROCESS_COMMAND := /Developer/Tools/Rez -d __DARWIN__ -t APPL\<br/> 
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;-d __WXMAC__ -o $(module) Carbon.r
</code></p> 
 </td>
</tr>
<tr>
<td valign="top">LOCAL_PREBUILT_EXECUTABLES</td>
<td valign="top">When including $(BUILD_PREBUILT) or $(BUILD_HOST_PREBUILT), set these to
executables that you want copied.  They're located automatically into the
right bin directory.</td>
</tr>
<tr>
<td valign="top">LOCAL_PREBUILT_JAVA_LIBRARIES</td>
<td valign="top"></td>
</tr>
<tr>
<td valign="top">LOCAL_PREBUILT_LIBS</td>
<td valign="top">When including $(BUILD_PREBUILT) or $(BUILD_HOST_PREBUILT), set these to
libraries that you want copied.  They're located automatically into the
right lib directory.</td>
</tr>
<tr>
<td valign="top">LOCAL_PREBUILT_OBJ_FILES</td>
<td valign="top"></td>
</tr>
<tr>
<td valign="top">LOCAL_PREBUILT_STATIC_JAVA_LIBRARIES</td>
<td valign="top"></td>
</tr>
<tr>
<td valign="top">LOCAL_PRELINK_MODULE</td>
<td valign="top"></td>
</tr>
<tr>
<td valign="top">LOCAL_REQUIRED_MODULES</td>
<td valign="top"><p>Set <code>LOCAL_REQUIRED_MODULES</code> to any number of whitespace-separated
module names, like "libblah" or "Email".  If this module is installed, all
of the modules that it requires will be installed as well.  This can be
used to, e.g., ensure that necessary shared libraries or providers are
installed when a given app is installed.</td>
</tr>
<tr>
<td valign="top">LOCAL_RESOURCE_DIR</td>
<td valign="top"></td>
</tr>
<tr>
<td valign="top">LOCAL_SDK_VERSION</td>
<td valign="top"></td>
</tr>
<tr>
<td valign="top">LOCAL_SHARED_LIBRARIES</td>
<td valign="top">These are the libraries you directly link against.  You don't need to
pass transitively included libraries.  Specify the name without the suffix:</p> 
<p><code>LOCAL_SHARED_LIBRARIES := \<br/> 
	&nbsp;&nbsp;&nbsp;&nbsp;libutils \<br/> 
	&nbsp;&nbsp;&nbsp;&nbsp;libui \<br/> 
	&nbsp;&nbsp;&nbsp;&nbsp;libaudio \<br/> 
	&nbsp;&nbsp;&nbsp;&nbsp;libexpat \<br/> 
	&nbsp;&nbsp;&nbsp;&nbsp;libsgl
</code></td>
</tr>
<tr>
<td valign="top">LOCAL_SRC_FILES</td>
<td valign="top">The build system looks at <code>LOCAL_SRC_FILES</code> to know what source
files to compile -- .cpp .c .y .l .java.  For lex and yacc files, it knows
how to correctly do the intermediate .h and .c/.cpp files automatically.  If
the files are in a subdirectory of the one containing the Android.mk, prefix
them with the directory name:</p> 
<p><code>LOCAL_SRC_FILES := \<br/> 
	&nbsp;&nbsp;&nbsp;&nbsp;file1.cpp \<br/> 
	&nbsp;&nbsp;&nbsp;&nbsp;dir/file2.cpp
</code></td>
</tr>
<tr>
<td valign="top">LOCAL_STATIC_JAVA_LIBRARIES</td>
<td valign="top"></td>
</tr>
<tr>
<td valign="top">LOCAL_STATIC_LIBRARIES</td>
<td valign="top">These are the static libraries that you want to include in your module.
Mostly, we use shared libraries, but there are a couple of places, like
executables in sbin and host executables where we use static libraries instead.
<p><code>LOCAL_STATIC_LIBRARIES := \<br/> 
	&nbsp;&nbsp;&nbsp;&nbsp;libutils \<br/> 
	&nbsp;&nbsp;&nbsp;&nbsp;libtinyxml
</code></td>
</tr>
<tr>
<td valign="top">LOCAL_UNINSTALLABLE_MODULE</td>
<td valign="top"></td>
</tr>
<tr>
<td valign="top">LOCAL_UNSTRIPPED_PATH</td>
<td valign="top">Instructs the build system to put the unstripped version of the module
somewhere other than what's normal for its type.  Usually, you override this
because you overrode <code>LOCAL_MODULE_PATH</code> for an executable or a
shared library.  If you overrode <code>LOCAL_MODULE_PATH</code>, but not 
<code>LOCAL_UNSTRIPPED_PATH</code>, an error will occur.</p> 
<p>See <a href="#moving-modules">Putting modules elsewhere</a> for more.</td>
</tr>
<tr>
<td valign="top">LOCAL_WHOLE_STATIC_LIBRARIES</td>
<td valign="top">These are the static libraries that you want to include in your module without allowing
the linker to remove dead code from them. This is mostly useful if you want to add a static library
to a shared library and have the static library's content exposed from the shared library.
<p><code>LOCAL_WHOLE_STATIC_LIBRARIES := \<br/> 
	&nbsp;&nbsp;&nbsp;&nbsp;libsqlite3_android<br/> 
</code></td>
</tr>
<tr>
<td valign="top">LOCAL_YACCFLAGS</td>
<td valign="top">Any flags to pass to invocations of yacc for your module.  A known limitation
here is that the flags will be the same for all invocations of YACC for your
module.  This can be fixed.  If you ever need it to be, just ask.</p> 
<p><code>LOCAL_YACCFLAGS := -p kjsyy</code></td>
</tr>
<tr>
<td valign="top">OVERRIDE_BUILT_MODULE_PATH</td>
<td valign="top"></td>
</tr>

</table>
