<marathon>
<opengl>

<!--Grenade Explosion-->
<texture coll="4" bitmap="68" normal_image="M2 Textures/WEP/explosions/ge5.dds" opac_type="1"/>
<texture coll="4" bitmap="69" normal_image="M2 Textures/WEP/explosions/ge6.dds" opac_type="1"/>
<texture coll="4" bitmap="70" normal_image="M2 Textures/WEP/explosions/ge1.dds" opac_type="1"/>
<texture coll="4" bitmap="71" normal_image="M2 Textures/WEP/explosions/ge2.dds" opac_type="1"/>
<texture coll="4" bitmap="72" normal_image="M2 Textures/WEP/explosions/ge3.dds" opac_type="1"/>
<texture coll="4" bitmap="73" normal_image="M2 Textures/WEP/explosions/ge4.dds" opac_type="1"/>

<!--Rocket Explosion-->
<texture coll="4" bitmap="14" normal_image="M2 Textures/WEP/explosions/re1.dds" opac_type="1"/>
<texture coll="4" bitmap="15" normal_image="M2 Textures/WEP/explosions/re2.dds" opac_type="1"/>
<texture coll="4" bitmap="16" normal_image="M2 Textures/WEP/explosions/re3.dds" opac_type="1"/>
<texture coll="4" bitmap="17" normal_image="M2 Textures/WEP/explosions/re4.dds" opac_type="1"/>


<!--Bullet Ricochet-->
<texture coll="4" bitmap="18" normal_image="M2 Textures/WEP/explosions/bh1.dds" opac_type="1"/>
<texture coll="4" bitmap="19" normal_image="M2 Textures/WEP/explosions/bh2.dds" opac_type="1"/>
<texture coll="4" bitmap="20" normal_image="M2 Textures/WEP/explosions/bh3.dds" opac_type="1"/>

<texture coll="4" bitmap="21" normal_image="M2 Textures/WEP/explosions/smoke1.dds" opac_type="1"/>
<texture coll="4" bitmap="22" normal_image="M2 Textures/WEP/explosions/smoke2.dds" opac_type="1"/>
<texture coll="4" bitmap="23" normal_image="M2 Textures/WEP/explosions/smoke3.dds" opac_type="1"/>
<texture coll="4" bitmap="24" normal_image="M2 Textures/WEP/explosions/smoke4.dds" opac_type="1"/>

<!--=========================================================-->

<!--Blood-->

<!--Hunter-->

<texture coll="5" bitmap="43" normal_image="M2 Textures/WEP/blood/he1.dds" opac_type="1"/>
<texture coll="5" bitmap="44" normal_image="M2 Textures/WEP/blood/he2.dds" opac_type="1"/>
<texture coll="5" bitmap="45" normal_image="M2 Textures/WEP/blood/he3.dds" opac_type="1"/>
<texture coll="5" bitmap="54" normal_image="M2 Textures/WEP/blood/he4.dds" opac_type="1"/>

<!--Drone-->

<texture coll="15" bitmap="18" normal_image="M2 Textures/WEP/blood/de1.dds" opac_type="1"/>
<texture coll="15" bitmap="19" normal_image="M2 Textures/WEP/blood/de2.dds" opac_type="1"/>
<texture coll="15" bitmap="20" normal_image="M2 Textures/WEP/blood/de3.dds" opac_type="1"/>
<texture coll="15" bitmap="44" normal_image="M2 Textures/WEP/blood/de4.dds" opac_type="1"/>

<!--Enforcer-->

<texture coll="14" bitmap="29" normal_image="M2 Textures/WEP/blood/de1.dds" opac_type="1"/>
<texture coll="14" bitmap="30" normal_image="M2 Textures/WEP/blood/de2.dds" opac_type="1"/>
<texture coll="14" bitmap="31" normal_image="M2 Textures/WEP/blood/de3.dds" opac_type="1"/>
<texture coll="14" bitmap="32" normal_image="M2 Textures/WEP/blood/de4.dds" opac_type="1"/>

<!--Flictka-->
<texture coll="11" bitmap="68" normal_image="M2 Textures/WEP/blood/fb1.dds" opac_type="1"/>
<texture coll="11" bitmap="69" normal_image="M2 Textures/WEP/blood/fb2.dds" opac_type="1"/>
<texture coll="11" bitmap="70" normal_image="M2 Textures/WEP/blood/fb3.dds" opac_type="1"/>

<!--Vac Bob-->

<texture coll="13" bitmap="64" normal_image="M2 Textures/WEP/blood/he1.dds" opac_type="1"/>
<texture coll="13" bitmap="65" normal_image="M2 Textures/WEP/blood/he2.dds" opac_type="1"/>
<texture coll="13" bitmap="66" normal_image="M2 Textures/WEP/blood/he3.dds" opac_type="1"/>

<!--Pfhor Fighter-->
<texture coll="9" bitmap="56" normal_image="M2 Textures/WEP/blood/pb1.dds" opac_type="1"/>
<texture coll="9" bitmap="57" normal_image="M2 Textures/WEP/blood/pb2.dds" opac_type="1"/>
<texture coll="9" bitmap="58" normal_image="M2 Textures/WEP/blood/pb3.dds" opac_type="1"/>

<!--Pfhor Trooper-->
<texture coll="8" bitmap="55" normal_image="M2 Textures/WEP/blood/pb1.dds" opac_type="1"/>
<texture coll="8" bitmap="56" normal_image="M2 Textures/WEP/blood/pb2.dds" opac_type="1"/>
<texture coll="8" bitmap="57" normal_image="M2 Textures/WEP/blood/pb3.dds" opac_type="1"/>

<!--Cyborg-->
<texture coll="31" bitmap="36" normal_image="M2 Textures/WEP/blood/cb1.dds" opac_type="1"/>
<texture coll="31" bitmap="37" normal_image="M2 Textures/WEP/blood/cb2.dds" opac_type="1"/>
<texture coll="31" bitmap="38" normal_image="M2 Textures/WEP/blood/cb3.dds" opac_type="1"/>

<!--Player-->
<texture coll="4" bitmap="39" normal_image="M2 Textures/WEP/blood/hb1.dds" opac_type="1"/>
<texture coll="4" bitmap="40" normal_image="M2 Textures/WEP/blood/hb2.dds" opac_type="1"/>
<texture coll="4" bitmap="41" normal_image="M2 Textures/WEP/blood/hb3.dds" opac_type="1"/>

<!--Bob-->
<texture coll="12" clut="0" bitmap="61" normal_image="M2 Textures/WEP/blood/bb1.dds" opac_type="1"/>
<texture coll="12" clut="0" bitmap="62" normal_image="M2 Textures/WEP/blood/bb2.dds" opac_type="1"/>
<texture coll="12" clut="0" bitmap="63" normal_image="M2 Textures/WEP/blood/bb3.dds" opac_type="1"/>

<texture coll="12" clut="1" bitmap="61" normal_image="M2 Textures/WEP/blood/bb1.dds" opac_type="1"/>
<texture coll="12" clut="1" bitmap="62" normal_image="M2 Textures/WEP/blood/bb2.dds" opac_type="1"/>
<texture coll="12" clut="1" bitmap="63" normal_image="M2 Textures/WEP/blood/bb3.dds" opac_type="1"/>

<texture coll="12" clut="2" bitmap="61" normal_image="M2 Textures/WEP/blood/bb1.dds" opac_type="1"/>
<texture coll="12" clut="2" bitmap="62" normal_image="M2 Textures/WEP/blood/bb2.dds" opac_type="1"/>
<texture coll="12" clut="2" bitmap="63" normal_image="M2 Textures/WEP/blood/bb3.dds" opac_type="1"/>

<!--Exploding Bob-->
<texture coll="12" clut="3" bitmap="61" normal_image="M2 Textures/WEP/blood/eb1.dds" opac_type="1"/>
<texture coll="12" clut="3" bitmap="62" normal_image="M2 Textures/WEP/blood/eb2.dds" opac_type="1"/>
<texture coll="12" clut="3" bitmap="63" normal_image="M2 Textures/WEP/blood/eb3.dds" opac_type="1"/>


</opengl>
</marathon>
