/*
* Copyright 2010-2017 Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
*  http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/

#pragma once
#include <aws/opsworkscm/OpsWorksCM_EXPORTS.h>
#include <aws/opsworkscm/OpsWorksCMRequest.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <utility>

namespace Aws
{
namespace OpsWorksCM
{
namespace Model
{

  /**
   */
  class AWS_OPSWORKSCM_API UpdateServerEngineAttributesRequest : public OpsWorksCMRequest
  {
  public:
    UpdateServerEngineAttributesRequest();
    Aws::String SerializePayload() const override;

    Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override;


    /**
     * <p>The name of the server to update. </p>
     */
    inline const Aws::String& GetServerName() const{ return m_serverName; }

    /**
     * <p>The name of the server to update. </p>
     */
    inline void SetServerName(const Aws::String& value) { m_serverNameHasBeenSet = true; m_serverName = value; }

    /**
     * <p>The name of the server to update. </p>
     */
    inline void SetServerName(Aws::String&& value) { m_serverNameHasBeenSet = true; m_serverName = std::move(value); }

    /**
     * <p>The name of the server to update. </p>
     */
    inline void SetServerName(const char* value) { m_serverNameHasBeenSet = true; m_serverName.assign(value); }

    /**
     * <p>The name of the server to update. </p>
     */
    inline UpdateServerEngineAttributesRequest& WithServerName(const Aws::String& value) { SetServerName(value); return *this;}

    /**
     * <p>The name of the server to update. </p>
     */
    inline UpdateServerEngineAttributesRequest& WithServerName(Aws::String&& value) { SetServerName(std::move(value)); return *this;}

    /**
     * <p>The name of the server to update. </p>
     */
    inline UpdateServerEngineAttributesRequest& WithServerName(const char* value) { SetServerName(value); return *this;}


    /**
     * <p>The name of the engine attribute to update. </p>
     */
    inline const Aws::String& GetAttributeName() const{ return m_attributeName; }

    /**
     * <p>The name of the engine attribute to update. </p>
     */
    inline void SetAttributeName(const Aws::String& value) { m_attributeNameHasBeenSet = true; m_attributeName = value; }

    /**
     * <p>The name of the engine attribute to update. </p>
     */
    inline void SetAttributeName(Aws::String&& value) { m_attributeNameHasBeenSet = true; m_attributeName = std::move(value); }

    /**
     * <p>The name of the engine attribute to update. </p>
     */
    inline void SetAttributeName(const char* value) { m_attributeNameHasBeenSet = true; m_attributeName.assign(value); }

    /**
     * <p>The name of the engine attribute to update. </p>
     */
    inline UpdateServerEngineAttributesRequest& WithAttributeName(const Aws::String& value) { SetAttributeName(value); return *this;}

    /**
     * <p>The name of the engine attribute to update. </p>
     */
    inline UpdateServerEngineAttributesRequest& WithAttributeName(Aws::String&& value) { SetAttributeName(std::move(value)); return *this;}

    /**
     * <p>The name of the engine attribute to update. </p>
     */
    inline UpdateServerEngineAttributesRequest& WithAttributeName(const char* value) { SetAttributeName(value); return *this;}


    /**
     * <p>The value to set for the attribute. </p>
     */
    inline const Aws::String& GetAttributeValue() const{ return m_attributeValue; }

    /**
     * <p>The value to set for the attribute. </p>
     */
    inline void SetAttributeValue(const Aws::String& value) { m_attributeValueHasBeenSet = true; m_attributeValue = value; }

    /**
     * <p>The value to set for the attribute. </p>
     */
    inline void SetAttributeValue(Aws::String&& value) { m_attributeValueHasBeenSet = true; m_attributeValue = std::move(value); }

    /**
     * <p>The value to set for the attribute. </p>
     */
    inline void SetAttributeValue(const char* value) { m_attributeValueHasBeenSet = true; m_attributeValue.assign(value); }

    /**
     * <p>The value to set for the attribute. </p>
     */
    inline UpdateServerEngineAttributesRequest& WithAttributeValue(const Aws::String& value) { SetAttributeValue(value); return *this;}

    /**
     * <p>The value to set for the attribute. </p>
     */
    inline UpdateServerEngineAttributesRequest& WithAttributeValue(Aws::String&& value) { SetAttributeValue(std::move(value)); return *this;}

    /**
     * <p>The value to set for the attribute. </p>
     */
    inline UpdateServerEngineAttributesRequest& WithAttributeValue(const char* value) { SetAttributeValue(value); return *this;}

  private:

    Aws::String m_serverName;
    bool m_serverNameHasBeenSet;

    Aws::String m_attributeName;
    bool m_attributeNameHasBeenSet;

    Aws::String m_attributeValue;
    bool m_attributeValueHasBeenSet;
  };

} // namespace Model
} // namespace OpsWorksCM
} // namespace Aws
