/*
 * The MIT License
 *
 * Copyright 2021 Dra.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */
package kinugasa.game.input;

/**
 *
 * @vesion 1.0.0 - 2021/11/22_16:26:06<br>
 * @author Dra211<br>
 */
public class GamePadTrigger extends InputDeviceState {

	public final float value;

	GamePadTrigger(float value) {
		this.value = value;
	}

	@Override
	public boolean isAnyInput() {
		return value >= GamePadConnection.TRIGGER_MAX / 2;
	}

	@Override
	public boolean isAnyButtonInput() {
		return value >= GamePadConnection.TRIGGER_MAX / 2;
	}

	@Override
	public boolean isEmptyInput() {
		return value == GamePadConnection.TRIGGER_MIN;
	}

	@Override
	public String toString() {
		return "GamePadTrigger{" + "value=" + value + '}';
	}

	
}
