/*
 * The MIT License
 *
 * Copyright 2013 Dra0211.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */

package kinugasa.game.input;

/**
 * キーやゲームパッドの入力判定の検査モードを指定します.
 * <br>
 * 
 * <br>
 * @version 1.0.0 - 2013/01/14_14:51:13<br>
 * @author Dra0211<br>
 */

public enum InputType {

	/** この列挙では、1回の入力処理を判定します.
	 * キーが押されていない状態から押されたときに最初の1回だけ「押されている」状態として
	 * 認識されます. */
	SINGLE,
	/** この列挙では、複数回の入力を判定します.
	 * キーが押されている間ずっと「押されている」状態として認識されます. */
	CONTINUE,;
}
