/*
    SDL_psp_main.c, placed in the public domain by Sam Lantinga  3/13/14
*/

#include "SDL_main.h"
#include <pspkernel.h>
#include <pspdebug.h>
#include <pspsdk.h>
#include <pspthreadman.h>
#include <stdlib.h>
#include <stdio.h>

/* If application's main() is redefined as SDL_main, and libSDLmain is
   linked, then this file will create the standard exit callback,
   define the PSP_MODULE_INFO macro, and exit back to the browser when
   the program is finished.

   You can still override other parameters in your own code if you
   desire, such as PSP_HEAP_SIZE_KB, PSP_MAIN_THREAD_ATTR,
   PSP_MAIN_THREAD_STACK_SIZE, etc.
*/

PSP_MODULE_INFO("SDL App", 0, 1, 1);

int sdl_psp_exit_callback(int arg1, int arg2, void *common)
{
    exit(0);
    return 0;
}

int sdl_psp_callback_thread(SceSize args, void *argp)
{
    int cbid;
    cbid = sceKernelCreateCallback("Exit Callback",
                       sdl_psp_exit_callback, NULL);
    sceKernelRegisterExitCallback(cbid);
    sceKernelSleepThreadCB();
    return 0;
}

int sdl_psp_setup_callbacks(void)
{
    int thid = 0;
    thid = sceKernelCreateThread("update_thread",
                     sdl_psp_callback_thread, 0x11, 0xFA0, 0, 0);
    if(thid >= 0)
        sceKernelStartThread(thid, 0, 0);
    return thid;
}

int main(int argc, char *argv[])
{
    pspDebugScreenInit();
    sdl_psp_setup_callbacks();

    /* Register sceKernelExitGame() to be called when we exit */
    atexit(sceKernelExitGame);

    SDL_SetMainReady();

    (void)SDL_main(argc, argv);
    return 0;
}
