#pragma once//©SDXFramework http://sourceforge.jp/projects/dxframework/

#include <Multimedia/ThreadLoad.h>
#include <Multimedia/Blend.h>
#include <Multimedia/Color.h>
#include <Multimedia/Drawing.h>
#include <Multimedia/Filter.h>

#include <Multimedia/Filter.h>
#include <Multimedia/Font.h>
#include <Multimedia/Image.h>
#include <Multimedia/Input.h>

#include <Multimedia/Movie.h>
#include <Multimedia/Music.h>

#include <Multimedia/Screen.h>
#include <Multimedia/Sound.h>
#include <Multimedia/System.h>
#include <Multimedia/Wait.h>

#include <Multimedia/Window.h>

#include <Multimedia/File.h>
#include <Utility/Rand.h>
#include <Utility/Timer.h>
#include <Utility/Speed.h>
#include <Utility/EnumArray.h>
#include <Utility/Motion.h>
#include <Utility/Speed.h>

#include <Framework/Anime.h>
#include <Framework/BmpFont.h>
#include <Framework/BmpFrame.h>
#include <Framework/Model.h>
#include <Framework/Sprite.h>
#include <Framework/Camera.h>
#include <Framework/Shape.h>
#include <Framework/IScene.h>
#include <Framework/Director.h>

