{
  "source": "doc/api/process.markdown",
  "globals": [
    {
      "textRaw": "process",
      "name": "process",
      "type": "global",
      "desc": "<p>The <code>process</code> object is a global object and can be accessed from anywhere.\nIt is an instance of [EventEmitter][].\n\n</p>\n",
      "modules": [
        {
          "textRaw": "Exit Codes",
          "name": "exit_codes",
          "desc": "<p>Node will normally exit with a <code>0</code> status code when no more async\noperations are pending.  The following status codes are used in other\ncases:\n\n</p>\n<ul>\n<li><code>1</code> <strong>Uncaught Fatal Exception</strong> - There was an uncaught exception,\nand it was not handled by a domain or an <code>uncaughtException</code> event\nhandler.</li>\n<li><code>2</code> - Unused (reserved by Bash for builtin misuse)</li>\n<li><code>3</code> <strong>Internal JavaScript Parse Error</strong> - The JavaScript source code\ninternal in Node&#39;s bootstrapping process caused a parse error.  This\nis extremely rare, and generally can only happen during development\nof Node itself.</li>\n<li><code>4</code> <strong>Internal JavaScript Evaluation Failure</strong> - The JavaScript\nsource code internal in Node&#39;s bootstrapping process failed to\nreturn a function value when evaluated.  This is extremely rare, and\ngenerally can only happen during development of Node itself.</li>\n<li><code>5</code> <strong>Fatal Error</strong> - There was a fatal unrecoverable error in V8.\nTypically a message will be printed to stderr with the prefix <code>FATAL\nERROR</code>.</li>\n<li><code>6</code> <strong>Non-function Internal Exception Handler</strong> - There was an\nuncaught exception, but the internal fatal exception handler\nfunction was somehow set to a non-function, and could not be called.</li>\n<li><code>7</code> <strong>Internal Exception Handler Run-Time Failure</strong> - There was an\nuncaught exception, and the internal fatal exception handler\nfunction itself threw an error while attempting to handle it.  This\ncan happen, for example, if a <code>process.on(&#39;uncaughtException&#39;)</code> or\n<code>domain.on(&#39;error&#39;)</code> handler throws an error.</li>\n<li><code>8</code> - Unused.  In previous versions of Node, exit code 8 sometimes\nindicated an uncaught exception.</li>\n<li><code>9</code> - <strong>Invalid Argument</strong> - Either an unknown option was specified,\nor an option requiring a value was provided without a value.</li>\n<li><code>10</code> <strong>Internal JavaScript Run-Time Failure</strong> - The JavaScript\nsource code internal in Node&#39;s bootstrapping process threw an error\nwhen the bootstrapping function was called.  This is extremely rare,\nand generally can only happen during development of Node itself.</li>\n<li><code>12</code> <strong>Invalid Debug Argument</strong> - The <code>--debug</code> and/or <code>--debug-brk</code>\noptions were set, but an invalid port number was chosen.</li>\n<li><code>&gt;128</code> <strong>Signal Exits</strong> - If Node receives a fatal signal such as\n<code>SIGKILL</code> or <code>SIGHUP</code>, then its exit code will be <code>128</code> plus the\nvalue of the signal code.  This is a standard Unix practice, since\nexit codes are defined to be 7-bit integers, and signal exits set\nthe high-order bit, and then contain the value of the signal code.</li>\n</ul>\n",
          "type": "module",
          "displayName": "Exit Codes"
        }
      ],
      "events": [
        {
          "textRaw": "Event: 'exit'",
          "type": "event",
          "name": "exit",
          "desc": "<p>Emitted when the process is about to exit.  This is a good hook to perform\nconstant time checks of the module&#39;s state (like for unit tests).  The main\nevent loop will no longer be run after the &#39;exit&#39; callback finishes, so\ntimers may not be scheduled.\n\n</p>\n<p>Example of listening for <code>exit</code>:\n\n</p>\n<pre><code>process.on(&#39;exit&#39;, function() {\n  setTimeout(function() {\n    console.log(&#39;This will not run&#39;);\n  }, 0);\n  console.log(&#39;About to exit.&#39;);\n});</code></pre>\n",
          "params": []
        },
        {
          "textRaw": "Event: 'uncaughtException'",
          "type": "event",
          "name": "uncaughtException",
          "desc": "<p>Emitted when an exception bubbles all the way back to the event loop. If a\nlistener is added for this exception, the default action (which is to print\na stack trace and exit) will not occur.\n\n</p>\n<p>Example of listening for <code>uncaughtException</code>:\n\n</p>\n<pre><code>process.on(&#39;uncaughtException&#39;, function(err) {\n  console.log(&#39;Caught exception: &#39; + err);\n});\n\nsetTimeout(function() {\n  console.log(&#39;This will still run.&#39;);\n}, 500);\n\n// Intentionally cause an exception, but don&#39;t catch it.\nnonexistentFunc();\nconsole.log(&#39;This will not run.&#39;);</code></pre>\n<p>Note that <code>uncaughtException</code> is a very crude mechanism for exception\nhandling.\n\n</p>\n<p>Don&#39;t use it, use <a href=\"domain.html\">domains</a> instead. If you do use it, restart\nyour application after every unhandled exception!\n\n</p>\n<p>Do <em>not</em> use it as the node.js equivalent of <code>On Error Resume Next</code>. An\nunhandled exception means your application - and by extension node.js itself -\nis in an undefined state. Blindly resuming means <em>anything</em> could happen.\n\n</p>\n<p>Think of resuming as pulling the power cord when you are upgrading your system.\nNine out of ten times nothing happens - but the 10th time, your system is bust.\n\n</p>\n<p>You have been warned.\n\n</p>\n",
          "params": []
        },
        {
          "textRaw": "Signal Events",
          "name": "SIGINT, SIGHUP, etc.",
          "type": "event",
          "desc": "<p>Emitted when the processes receives a signal. See sigaction(2) for a list of\nstandard POSIX signal names such as SIGINT, SIGHUP, etc.\n\n</p>\n<p>Example of listening for <code>SIGINT</code>:\n\n</p>\n<pre><code>// Start reading from stdin so we don&#39;t exit.\nprocess.stdin.resume();\n\nprocess.on(&#39;SIGINT&#39;, function() {\n  console.log(&#39;Got SIGINT.  Press Control-D to exit.&#39;);\n});</code></pre>\n<p>An easy way to send the <code>SIGINT</code> signal is with <code>Control-C</code> in most terminal\nprograms.\n\n</p>\n<p>Note:\n\n</p>\n<ul>\n<li><code>SIGUSR1</code> is reserved by node.js to start the debugger.  It&#39;s possible to\ninstall a listener but that won&#39;t stop the debugger from starting.</li>\n<li><code>SIGTERM</code> and <code>SIGINT</code> have default handlers on non-Windows platforms that resets\nthe terminal mode before exiting with code <code>128 + signal number</code>. If one of\nthese signals has a listener installed, its default behaviour will be removed\n(node will no longer exit).</li>\n<li><code>SIGPIPE</code> is ignored by default, it can have a listener installed.</li>\n<li><code>SIGHUP</code> is generated on Windows when the console window is closed, and on other\nplatforms under various similar conditions, see signal(7). It can have a\nlistener installed, however node will be unconditionally terminated by Windows\nabout 10 seconds later. On non-Windows platforms, the default behaviour of\n<code>SIGHUP</code> is to terminate node, but once a listener has been installed its\ndefault behaviour will be removed.</li>\n<li><code>SIGTERM</code> is not supported on Windows, it can be listened on.</li>\n<li><code>SIGINT</code> is supported on all platforms, and can usually be generated with\n<code>CTRL+C</code> (though this may be configurable). It is not generated when terminal\nraw mode is enabled.</li>\n<li><code>SIGBREAK</code> is delivered on Windows when <code>CTRL+BREAK</code> is pressed, on non-Windows\nplatforms it can be listened on, but there is no way to send or generate it.</li>\n<li><code>SIGWINCH</code> is delivered when the console has been resized. On Windows, this will\nonly happen on write to the console when the cursor is being moved, or when a\nreadable tty is used in raw mode.</li>\n<li><code>SIGKILL</code> cannot have a listener installed, it will unconditionally terminate\nnode on all platforms.</li>\n<li><code>SIGSTOP</code> cannot have a listener installed.</li>\n</ul>\n",
          "params": []
        }
      ],
      "properties": [
        {
          "textRaw": "process.stdout",
          "name": "stdout",
          "desc": "<p>A <code>Writable Stream</code> to <code>stdout</code>.\n\n</p>\n<p>Example: the definition of <code>console.log</code>\n\n</p>\n<pre><code>console.log = function(d) {\n  process.stdout.write(d + &#39;\\n&#39;);\n};</code></pre>\n<p><code>process.stderr</code> and <code>process.stdout</code> are unlike other streams in Node in\nthat writes to them are usually blocking.  They are blocking in the case\nthat they refer to regular files or TTY file descriptors. In the case they\nrefer to pipes, they are non-blocking like other streams.\n\n</p>\n<p>To check if Node is being run in a TTY context, read the <code>isTTY</code> property\non <code>process.stderr</code>, <code>process.stdout</code>, or <code>process.stdin</code>:\n\n</p>\n<pre><code>$ node -p &quot;Boolean(process.stdin.isTTY)&quot;\ntrue\n$ echo &quot;foo&quot; | node -p &quot;Boolean(process.stdin.isTTY)&quot;\nfalse\n\n$ node -p &quot;Boolean(process.stdout.isTTY)&quot;\ntrue\n$ node -p &quot;Boolean(process.stdout.isTTY)&quot; | cat\nfalse</code></pre>\n<p>See <a href=\"tty.html#tty_tty\">the tty docs</a> for more information.\n\n</p>\n"
        },
        {
          "textRaw": "process.stderr",
          "name": "stderr",
          "desc": "<p>A writable stream to stderr.\n\n</p>\n<p><code>process.stderr</code> and <code>process.stdout</code> are unlike other streams in Node in\nthat writes to them are usually blocking.  They are blocking in the case\nthat they refer to regular files or TTY file descriptors. In the case they\nrefer to pipes, they are non-blocking like other streams.\n\n\n</p>\n"
        },
        {
          "textRaw": "process.stdin",
          "name": "stdin",
          "desc": "<p>A <code>Readable Stream</code> for stdin. The stdin stream is paused by default, so one\nmust call <code>process.stdin.resume()</code> to read from it.\n\n</p>\n<p>Example of opening standard input and listening for both events:\n\n</p>\n<pre><code>process.stdin.resume();\nprocess.stdin.setEncoding(&#39;utf8&#39;);\n\nprocess.stdin.on(&#39;data&#39;, function(chunk) {\n  process.stdout.write(&#39;data: &#39; + chunk);\n});\n\nprocess.stdin.on(&#39;end&#39;, function() {\n  process.stdout.write(&#39;end&#39;);\n});</code></pre>\n"
        },
        {
          "textRaw": "process.argv",
          "name": "argv",
          "desc": "<p>An array containing the command line arguments.  The first element will be\n&#39;node&#39;, the second element will be the name of the JavaScript file.  The\nnext elements will be any additional command line arguments.\n\n</p>\n<pre><code>// print process.argv\nprocess.argv.forEach(function(val, index, array) {\n  console.log(index + &#39;: &#39; + val);\n});</code></pre>\n<p>This will generate:\n\n</p>\n<pre><code>$ node process-2.js one two=three four\n0: node\n1: /Users/mjr/work/node/process-2.js\n2: one\n3: two=three\n4: four</code></pre>\n"
        },
        {
          "textRaw": "process.execPath",
          "name": "execPath",
          "desc": "<p>This is the absolute pathname of the executable that started the process.\n\n</p>\n<p>Example:\n\n</p>\n<pre><code>/usr/local/bin/node</code></pre>\n"
        },
        {
          "textRaw": "process.execArgv",
          "name": "execArgv",
          "desc": "<p>This is the set of node-specific command line options from the\nexecutable that started the process.  These options do not show up in\n<code>process.argv</code>, and do not include the node executable, the name of\nthe script, or any options following the script name. These options\nare useful in order to spawn child processes with the same execution\nenvironment as the parent.\n\n</p>\n<p>Example:\n\n</p>\n<pre><code>$ node --harmony script.js --version</code></pre>\n<p>results in process.execArgv:\n\n</p>\n<pre><code>[&#39;--harmony&#39;]</code></pre>\n<p>and process.argv:\n\n</p>\n<pre><code>[&#39;/usr/local/bin/node&#39;, &#39;script.js&#39;, &#39;--version&#39;]</code></pre>\n"
        },
        {
          "textRaw": "process.env",
          "name": "env",
          "desc": "<p>An object containing the user environment. See environ(7).\n\n\n</p>\n"
        },
        {
          "textRaw": "process.exitCode",
          "name": "exitCode",
          "desc": "<p>A number which will be the process exit code, when the process either\nexits gracefully, or is exited via <code>process.exit()</code> without specifying\na code.\n\n</p>\n<p>Specifying a code to <code>process.exit(code)</code> will override any previous\nsetting of <code>process.exitCode</code>.\n\n\n</p>\n"
        },
        {
          "textRaw": "process.version",
          "name": "version",
          "desc": "<p>A compiled-in property that exposes <code>NODE_VERSION</code>.\n\n</p>\n<pre><code>console.log(&#39;Version: &#39; + process.version);</code></pre>\n"
        },
        {
          "textRaw": "process.versions",
          "name": "versions",
          "desc": "<p>A property exposing version strings of node and its dependencies.\n\n</p>\n<pre><code>console.log(process.versions);</code></pre>\n<p>Will print something like:\n\n</p>\n<pre><code>{ http_parser: &#39;1.0&#39;,\n  node: &#39;0.10.4&#39;,\n  v8: &#39;3.14.5.8&#39;,\n  ares: &#39;1.9.0-DEV&#39;,\n  uv: &#39;0.10.3&#39;,\n  zlib: &#39;1.2.3&#39;,\n  modules: &#39;11&#39;,\n  openssl: &#39;1.0.1e&#39; }</code></pre>\n"
        },
        {
          "textRaw": "process.config",
          "name": "config",
          "desc": "<p>An Object containing the JavaScript representation of the configure options\nthat were used to compile the current node executable. This is the same as\nthe &quot;config.gypi&quot; file that was produced when running the <code>./configure</code> script.\n\n</p>\n<p>An example of the possible output looks like:\n\n</p>\n<pre><code>{ target_defaults:\n   { cflags: [],\n     default_configuration: &#39;Release&#39;,\n     defines: [],\n     include_dirs: [],\n     libraries: [] },\n  variables:\n   { host_arch: &#39;x64&#39;,\n     node_install_npm: &#39;true&#39;,\n     node_prefix: &#39;&#39;,\n     node_shared_cares: &#39;false&#39;,\n     node_shared_http_parser: &#39;false&#39;,\n     node_shared_libuv: &#39;false&#39;,\n     node_shared_v8: &#39;false&#39;,\n     node_shared_zlib: &#39;false&#39;,\n     node_use_dtrace: &#39;false&#39;,\n     node_use_openssl: &#39;true&#39;,\n     node_shared_openssl: &#39;false&#39;,\n     strict_aliasing: &#39;true&#39;,\n     target_arch: &#39;x64&#39;,\n     v8_use_snapshot: &#39;true&#39; } }</code></pre>\n"
        },
        {
          "textRaw": "process.pid",
          "name": "pid",
          "desc": "<p>The PID of the process.\n\n</p>\n<pre><code>console.log(&#39;This process is pid &#39; + process.pid);</code></pre>\n"
        },
        {
          "textRaw": "process.title",
          "name": "title",
          "desc": "<p>Getter/setter to set what is displayed in &#39;ps&#39;.\n\n</p>\n<p>When used as a setter, the maximum length is platform-specific and probably\nshort.\n\n</p>\n<p>On Linux and OS X, it&#39;s limited to the size of the binary name plus the\nlength of the command line arguments because it overwrites the argv memory.\n\n</p>\n<p>v0.8 allowed for longer process title strings by also overwriting the environ\nmemory but that was potentially insecure/confusing in some (rather obscure)\ncases.\n\n\n</p>\n"
        },
        {
          "textRaw": "process.arch",
          "name": "arch",
          "desc": "<p>What processor architecture you&#39;re running on: <code>&#39;arm&#39;</code>, <code>&#39;ia32&#39;</code>, or <code>&#39;x64&#39;</code>.\n\n</p>\n<pre><code>console.log(&#39;This processor architecture is &#39; + process.arch);</code></pre>\n"
        },
        {
          "textRaw": "process.platform",
          "name": "platform",
          "desc": "<p>What platform you&#39;re running on:\n<code>&#39;darwin&#39;</code>, <code>&#39;freebsd&#39;</code>, <code>&#39;linux&#39;</code>, <code>&#39;sunos&#39;</code> or <code>&#39;win32&#39;</code>\n\n</p>\n<pre><code>console.log(&#39;This platform is &#39; + process.platform);</code></pre>\n"
        }
      ],
      "methods": [
        {
          "textRaw": "process.abort()",
          "type": "method",
          "name": "abort",
          "desc": "<p>This causes node to emit an abort. This will cause node to exit and\ngenerate a core file.\n\n</p>\n",
          "signatures": [
            {
              "params": []
            }
          ]
        },
        {
          "textRaw": "process.chdir(directory)",
          "type": "method",
          "name": "chdir",
          "desc": "<p>Changes the current working directory of the process or throws an exception if that fails.\n\n</p>\n<pre><code>console.log(&#39;Starting directory: &#39; + process.cwd());\ntry {\n  process.chdir(&#39;/tmp&#39;);\n  console.log(&#39;New directory: &#39; + process.cwd());\n}\ncatch (err) {\n  console.log(&#39;chdir: &#39; + err);\n}</code></pre>\n",
          "signatures": [
            {
              "params": [
                {
                  "name": "directory"
                }
              ]
            }
          ]
        },
        {
          "textRaw": "process.cwd()",
          "type": "method",
          "name": "cwd",
          "desc": "<p>Returns the current working directory of the process.\n\n</p>\n<pre><code>console.log(&#39;Current directory: &#39; + process.cwd());</code></pre>\n",
          "signatures": [
            {
              "params": []
            }
          ]
        },
        {
          "textRaw": "process.exit([code])",
          "type": "method",
          "name": "exit",
          "desc": "<p>Ends the process with the specified <code>code</code>.  If omitted, exit uses the\n&#39;success&#39; code <code>0</code>.\n\n</p>\n<p>To exit with a &#39;failure&#39; code:\n\n</p>\n<pre><code>process.exit(1);</code></pre>\n<p>The shell that executed node should see the exit code as 1.\n\n\n</p>\n",
          "signatures": [
            {
              "params": [
                {
                  "name": "code",
                  "optional": true
                }
              ]
            }
          ]
        },
        {
          "textRaw": "process.getgid()",
          "type": "method",
          "name": "getgid",
          "desc": "<p>Note: this function is only available on POSIX platforms (i.e. not Windows,\nAndroid)\n\n</p>\n<p>Gets the group identity of the process. (See getgid(2).)\nThis is the numerical group id, not the group name.\n\n</p>\n<pre><code>if (process.getgid) {\n  console.log(&#39;Current gid: &#39; + process.getgid());\n}</code></pre>\n",
          "signatures": [
            {
              "params": []
            }
          ]
        },
        {
          "textRaw": "process.setgid(id)",
          "type": "method",
          "name": "setgid",
          "desc": "<p>Note: this function is only available on POSIX platforms (i.e. not Windows,\nAndroid)\n\n</p>\n<p>Sets the group identity of the process. (See setgid(2).)  This accepts either\na numerical ID or a groupname string. If a groupname is specified, this method\nblocks while resolving it to a numerical ID.\n\n</p>\n<pre><code>if (process.getgid &amp;&amp; process.setgid) {\n  console.log(&#39;Current gid: &#39; + process.getgid());\n  try {\n    process.setgid(501);\n    console.log(&#39;New gid: &#39; + process.getgid());\n  }\n  catch (err) {\n    console.log(&#39;Failed to set gid: &#39; + err);\n  }\n}</code></pre>\n",
          "signatures": [
            {
              "params": [
                {
                  "name": "id"
                }
              ]
            }
          ]
        },
        {
          "textRaw": "process.getuid()",
          "type": "method",
          "name": "getuid",
          "desc": "<p>Note: this function is only available on POSIX platforms (i.e. not Windows,\nAndroid)\n\n</p>\n<p>Gets the user identity of the process. (See getuid(2).)\nThis is the numerical userid, not the username.\n\n</p>\n<pre><code>if (process.getuid) {\n  console.log(&#39;Current uid: &#39; + process.getuid());\n}</code></pre>\n",
          "signatures": [
            {
              "params": []
            }
          ]
        },
        {
          "textRaw": "process.setuid(id)",
          "type": "method",
          "name": "setuid",
          "desc": "<p>Note: this function is only available on POSIX platforms (i.e. not Windows,\nAndroid)\n\n</p>\n<p>Sets the user identity of the process. (See setuid(2).)  This accepts either\na numerical ID or a username string.  If a username is specified, this method\nblocks while resolving it to a numerical ID.\n\n</p>\n<pre><code>if (process.getuid &amp;&amp; process.setuid) {\n  console.log(&#39;Current uid: &#39; + process.getuid());\n  try {\n    process.setuid(501);\n    console.log(&#39;New uid: &#39; + process.getuid());\n  }\n  catch (err) {\n    console.log(&#39;Failed to set uid: &#39; + err);\n  }\n}</code></pre>\n",
          "signatures": [
            {
              "params": [
                {
                  "name": "id"
                }
              ]
            }
          ]
        },
        {
          "textRaw": "process.getgroups()",
          "type": "method",
          "name": "getgroups",
          "desc": "<p>Note: this function is only available on POSIX platforms (i.e. not Windows,\nAndroid)\n\n</p>\n<p>Returns an array with the supplementary group IDs. POSIX leaves it unspecified\nif the effective group ID is included but node.js ensures it always is.\n\n\n</p>\n",
          "signatures": [
            {
              "params": []
            }
          ]
        },
        {
          "textRaw": "process.setgroups(groups)",
          "type": "method",
          "name": "setgroups",
          "desc": "<p>Note: this function is only available on POSIX platforms (i.e. not Windows,\nAndroid)\n\n</p>\n<p>Sets the supplementary group IDs. This is a privileged operation, meaning you\nneed to be root or have the CAP_SETGID capability.\n\n</p>\n<p>The list can contain group IDs, group names or both.\n\n\n</p>\n",
          "signatures": [
            {
              "params": [
                {
                  "name": "groups"
                }
              ]
            }
          ]
        },
        {
          "textRaw": "process.initgroups(user, extra_group)",
          "type": "method",
          "name": "initgroups",
          "desc": "<p>Note: this function is only available on POSIX platforms (i.e. not Windows,\nAndroid)\n\n</p>\n<p>Reads /etc/group and initializes the group access list, using all groups of\nwhich the user is a member. This is a privileged operation, meaning you need\nto be root or have the CAP_SETGID capability.\n\n</p>\n<p><code>user</code> is a user name or user ID. <code>extra_group</code> is a group name or group ID.\n\n</p>\n<p>Some care needs to be taken when dropping privileges. Example:\n\n</p>\n<pre><code>console.log(process.getgroups());         // [ 0 ]\nprocess.initgroups(&#39;bnoordhuis&#39;, 1000);   // switch user\nconsole.log(process.getgroups());         // [ 27, 30, 46, 1000, 0 ]\nprocess.setgid(1000);                     // drop root gid\nconsole.log(process.getgroups());         // [ 27, 30, 46, 1000 ]</code></pre>\n",
          "signatures": [
            {
              "params": [
                {
                  "name": "user"
                },
                {
                  "name": "extra_group"
                }
              ]
            }
          ]
        },
        {
          "textRaw": "process.kill(pid, [signal])",
          "type": "method",
          "name": "kill",
          "desc": "<p>Send a signal to a process. <code>pid</code> is the process id and <code>signal</code> is the\nstring describing the signal to send.  Signal names are strings like\n&#39;SIGINT&#39; or &#39;SIGHUP&#39;.  If omitted, the signal will be &#39;SIGTERM&#39;.\nSee kill(2) for more information.\n\n</p>\n<p>Note that just because the name of this function is <code>process.kill</code>, it is\nreally just a signal sender, like the <code>kill</code> system call.  The signal sent\nmay do something other than kill the target process.\n\n</p>\n<p>Example of sending a signal to yourself:\n\n</p>\n<pre><code>process.on(&#39;SIGHUP&#39;, function() {\n  console.log(&#39;Got SIGHUP signal.&#39;);\n});\n\nsetTimeout(function() {\n  console.log(&#39;Exiting.&#39;);\n  process.exit(0);\n}, 100);\n\nprocess.kill(process.pid, &#39;SIGHUP&#39;);</code></pre>\n<p>Note: SIGUSR1 is reserved by node.js.  It can be used to kickstart the\ndebugger.\n\n</p>\n",
          "signatures": [
            {
              "params": [
                {
                  "name": "pid"
                },
                {
                  "name": "signal",
                  "optional": true
                }
              ]
            }
          ]
        },
        {
          "textRaw": "process.memoryUsage()",
          "type": "method",
          "name": "memoryUsage",
          "desc": "<p>Returns an object describing the memory usage of the Node process\nmeasured in bytes.\n\n</p>\n<pre><code>var util = require(&#39;util&#39;);\n\nconsole.log(util.inspect(process.memoryUsage()));</code></pre>\n<p>This will generate:\n\n</p>\n<pre><code>{ rss: 4935680,\n  heapTotal: 1826816,\n  heapUsed: 650472 }</code></pre>\n<p><code>heapTotal</code> and <code>heapUsed</code> refer to V8&#39;s memory usage.\n\n\n</p>\n",
          "signatures": [
            {
              "params": []
            }
          ]
        },
        {
          "textRaw": "process.nextTick(callback)",
          "type": "method",
          "name": "nextTick",
          "signatures": [
            {
              "params": [
                {
                  "textRaw": "`callback` {Function} ",
                  "name": "callback",
                  "type": "Function"
                }
              ]
            },
            {
              "params": [
                {
                  "name": "callback"
                }
              ]
            }
          ],
          "desc": "<p>Once the current event loop turn runs to completion, call the callback\nfunction.\n\n</p>\n<p>This is <em>not</em> a simple alias to <code>setTimeout(fn, 0)</code>, it&#39;s much more\nefficient.  It runs before any additional I/O events (including\ntimers) fire in subsequent ticks of the event loop.\n\n</p>\n<pre><code>console.log(&#39;start&#39;);\nprocess.nextTick(function() {\n  console.log(&#39;nextTick callback&#39;);\n});\nconsole.log(&#39;scheduled&#39;);\n// Output:\n// start\n// scheduled\n// nextTick callback</code></pre>\n<p>This is important in developing APIs where you want to give the user the\nchance to assign event handlers after an object has been constructed,\nbut before any I/O has occurred.\n\n</p>\n<pre><code>function MyThing(options) {\n  this.setupOptions(options);\n\n  process.nextTick(function() {\n    this.startDoingStuff();\n  }.bind(this));\n}\n\nvar thing = new MyThing();\nthing.getReadyForStuff();\n\n// thing.startDoingStuff() gets called now, not before.</code></pre>\n<p>It is very important for APIs to be either 100% synchronous or 100%\nasynchronous.  Consider this example:\n\n</p>\n<pre><code>// WARNING!  DO NOT USE!  BAD UNSAFE HAZARD!\nfunction maybeSync(arg, cb) {\n  if (arg) {\n    cb();\n    return;\n  }\n\n  fs.stat(&#39;file&#39;, cb);\n}</code></pre>\n<p>This API is hazardous.  If you do this:\n\n</p>\n<pre><code>maybeSync(true, function() {\n  foo();\n});\nbar();</code></pre>\n<p>then it&#39;s not clear whether <code>foo()</code> or <code>bar()</code> will be called first.\n\n</p>\n<p>This approach is much better:\n\n</p>\n<pre><code>function definitelyAsync(arg, cb) {\n  if (arg) {\n    process.nextTick(cb);\n    return;\n  }\n\n  fs.stat(&#39;file&#39;, cb);\n}</code></pre>\n<p>Note: the nextTick queue is completely drained on each pass of the\nevent loop <strong>before</strong> additional I/O is processed.  As a result,\nrecursively setting nextTick callbacks will block any I/O from\nhappening, just like a <code>while(true);</code> loop.\n\n</p>\n"
        },
        {
          "textRaw": "process.umask([mask])",
          "type": "method",
          "name": "umask",
          "desc": "<p>Sets or reads the process&#39;s file mode creation mask. Child processes inherit\nthe mask from the parent process. Returns the old mask if <code>mask</code> argument is\ngiven, otherwise returns the current mask.\n\n</p>\n<pre><code>var oldmask, newmask = 0644;\n\noldmask = process.umask(newmask);\nconsole.log(&#39;Changed umask from: &#39; + oldmask.toString(8) +\n            &#39; to &#39; + newmask.toString(8));</code></pre>\n",
          "signatures": [
            {
              "params": [
                {
                  "name": "mask",
                  "optional": true
                }
              ]
            }
          ]
        },
        {
          "textRaw": "process.uptime()",
          "type": "method",
          "name": "uptime",
          "desc": "<p>Number of seconds Node has been running.\n\n\n</p>\n",
          "signatures": [
            {
              "params": []
            }
          ]
        },
        {
          "textRaw": "process.hrtime()",
          "type": "method",
          "name": "hrtime",
          "desc": "<p>Returns the current high-resolution real time in a <code>[seconds, nanoseconds]</code>\ntuple Array. It is relative to an arbitrary time in the past. It is not\nrelated to the time of day and therefore not subject to clock drift. The\nprimary use is for measuring performance between intervals.\n\n</p>\n<p>You may pass in the result of a previous call to <code>process.hrtime()</code> to get\na diff reading, useful for benchmarks and measuring intervals:\n\n</p>\n<pre><code>var time = process.hrtime();\n// [ 1800216, 25 ]\n\nsetTimeout(function() {\n  var diff = process.hrtime(time);\n  // [ 1, 552 ]\n\n  console.log(&#39;benchmark took %d nanoseconds&#39;, diff[0] * 1e9 + diff[1]);\n  // benchmark took 1000000527 nanoseconds\n}, 1000);</code></pre>\n",
          "signatures": [
            {
              "params": []
            }
          ]
        },
        {
          "textRaw": "process.createAsyncListener(asyncListener[, callbacksObj[, storageValue]])",
          "type": "method",
          "name": "createAsyncListener",
          "signatures": [
            {
              "params": [
                {
                  "textRaw": "`asyncListener` {Function} callback fired when an asynchronous event is instantiated. ",
                  "name": "asyncListener",
                  "type": "Function",
                  "desc": "callback fired when an asynchronous event is instantiated."
                },
                {
                  "textRaw": "`callbacksObj` {Object} optional callbacks that will fire at specific times in the lifetime of the asynchronous event. ",
                  "name": "callbacksObj",
                  "type": "Object",
                  "desc": "optional callbacks that will fire at specific times in the lifetime of the asynchronous event."
                },
                {
                  "textRaw": "`storageValue` {Value} a value that will be passed as the first argument when the `asyncListener` callback is run, and to all subsequent callback. ",
                  "name": "storageValue",
                  "type": "Value",
                  "desc": "a value that will be passed as the first argument when the `asyncListener` callback is run, and to all subsequent callback."
                }
              ]
            },
            {
              "params": [
                {
                  "name": "asyncListener["
                },
                {
                  "name": "callbacksObj["
                },
                {
                  "name": "storageValue"
                }
              ]
            }
          ],
          "desc": "<p>Returns a constructed <code>AsyncListener</code> object.\n\n</p>\n<p>To begin capturing asynchronous events pass the object to\n[<code>process.addAsyncListener()</code>][]. The same <code>AsyncListener</code> instance can\nonly be added once to the active queue, and subsequent attempts to add the\ninstance will be ignored.\n\n</p>\n<p>To stop capturing pass the object to [<code>process.removeAsyncListener()</code>][].\nThis does <em>not</em> mean the <code>AsyncListener</code> previously added will stop\ntriggering callbacks. Once attached to an asynchronous event it will\npersist with the lifetime of the asynchronous call stack.\n\n</p>\n<p>Explanation of function parameters:\n\n</p>\n<p><code>asyncListener(storageValue)</code>: A <code>Function</code> called when an asynchronous\nevent is instantiated. If a <code>Value</code> is returned then it will be attached\nto the event and overwrite any value that had been passed to\n<code>process.createAsyncListener()</code>&#39;s <code>storageValue</code> argument. If an initial\n<code>storageValue</code> was passed when created, then <code>asyncListener()</code> will\nreceive that as a function argument.\n\n</p>\n<p><code>callbacksObj</code>: An <code>Object</code> which may contain three optional fields:\n\n</p>\n<ul>\n<li><p><code>before(context, storageValue)</code>: A <code>Function</code> that is called immediately\nbefore the asynchronous callback is about to run. It will be passed both\nthe <code>context</code> (i.e. <code>this</code>) of the calling function and the <code>storageValue</code>\neither returned from <code>asyncListener</code> or passed during construction (if\neither occurred).</p>\n</li>\n<li><p><code>after(context, storageValue)</code>: A <code>Function</code> called immediately after\nthe asynchronous event&#39;s callback has run. Note this will not be called\nif the callback throws and the error is not handled.</p>\n</li>\n<li><p><code>error(storageValue, error)</code>: A <code>Function</code> called if the event&#39;s\ncallback threw. If <code>error</code> returns <code>true</code> then Node will assume the error\nhas been properly handled and resume execution normally. When multiple\n<code>error()</code> callbacks have been registered, only <strong>one</strong> of those callbacks\nneeds to return <code>true</code> for <code>AsyncListener</code> to accept that the error has\nbeen handled.</p>\n</li>\n</ul>\n<p><code>storageValue</code>: A <code>Value</code> (i.e. anything) that will be, by default,\nattached to all new event instances. This will be overwritten if a <code>Value</code>\nis returned by <code>asyncListener()</code>.\n\n</p>\n<p>Here is an example of overwriting the <code>storageValue</code>:\n\n</p>\n<pre><code>process.createAsyncListener(function listener(value) {\n  // value === true\n  return false;\n}, {\n  before: function before(context, value) {\n    // value === false\n  }\n}, true);</code></pre>\n<p><strong>Note:</strong> The [EventEmitter][], while used to emit status of an asynchronous\nevent, is not itself asynchronous. So <code>asyncListener()</code> will not fire when\nan event is added, and <code>before</code>/<code>after</code> will not fire when emitted\ncallbacks are called.\n\n\n</p>\n"
        },
        {
          "textRaw": "process.addAsyncListener(asyncListener[, callbacksObj[, storageValue]])",
          "type": "method",
          "name": "addAsyncListener",
          "desc": "<p>Returns a constructed <code>AsyncListener</code> object and immediately adds it to\nthe listening queue to begin capturing asynchronous events.\n\n</p>\n<p>Function parameters can either be the same as\n[<code>process.createAsyncListener()</code>][], or a constructed <code>AsyncListener</code>\nobject.\n\n</p>\n<p>Example usage for capturing errors:\n\n</p>\n<pre><code>var cntr = 0;\nvar key = process.addAsyncListener(function() {\n  return { uid: cntr++ };\n}, {\n  before: function onBefore(context, storage) {\n    // Need to remove the listener while logging or will end up\n    // with an infinite call loop.\n    process.removeAsyncListener(key);\n    console.log(&#39;uid: %s is about to run&#39;, storage.uid);\n    process.addAsyncListener(key);\n  },\n  after: function onAfter(context, storage) {\n    process.removeAsyncListener(key);\n    console.log(&#39;uid: %s is about to run&#39;, storage.uid);\n    process.addAsyncListener(key);\n  },\n  error: function onError(storage, err) {\n    // Handle known errors\n    if (err.message === &#39;really, it\\&#39;s ok&#39;) {\n      process.removeAsyncListener(key);\n      console.log(&#39;handled error just threw:&#39;);\n      console.log(err.stack);\n      process.addAsyncListener(key);\n      return true;\n    }\n  }\n});\n\nprocess.nextTick(function() {\n  throw new Error(&#39;really, it\\&#39;s ok&#39;);\n});\n\n// Output:\n// uid: 0 is about to run\n// handled error just threw:\n// Error: really, it&#39;s ok\n//     at /tmp/test2.js:27:9\n//     at process._tickCallback (node.js:583:11)\n//     at Function.Module.runMain (module.js:492:11)\n//     at startup (node.js:123:16)\n//     at node.js:1012:3</code></pre>\n",
          "signatures": [
            {
              "params": [
                {
                  "name": "asyncListener"
                }
              ]
            },
            {
              "params": [
                {
                  "name": "asyncListener["
                },
                {
                  "name": "callbacksObj["
                },
                {
                  "name": "storageValue"
                }
              ]
            }
          ]
        },
        {
          "textRaw": "process.addAsyncListener(asyncListener)",
          "type": "method",
          "name": "addAsyncListener",
          "desc": "<p>Returns a constructed <code>AsyncListener</code> object and immediately adds it to\nthe listening queue to begin capturing asynchronous events.\n\n</p>\n<p>Function parameters can either be the same as\n[<code>process.createAsyncListener()</code>][], or a constructed <code>AsyncListener</code>\nobject.\n\n</p>\n<p>Example usage for capturing errors:\n\n</p>\n<pre><code>var cntr = 0;\nvar key = process.addAsyncListener(function() {\n  return { uid: cntr++ };\n}, {\n  before: function onBefore(context, storage) {\n    // Need to remove the listener while logging or will end up\n    // with an infinite call loop.\n    process.removeAsyncListener(key);\n    console.log(&#39;uid: %s is about to run&#39;, storage.uid);\n    process.addAsyncListener(key);\n  },\n  after: function onAfter(context, storage) {\n    process.removeAsyncListener(key);\n    console.log(&#39;uid: %s is about to run&#39;, storage.uid);\n    process.addAsyncListener(key);\n  },\n  error: function onError(storage, err) {\n    // Handle known errors\n    if (err.message === &#39;really, it\\&#39;s ok&#39;) {\n      process.removeAsyncListener(key);\n      console.log(&#39;handled error just threw:&#39;);\n      console.log(err.stack);\n      process.addAsyncListener(key);\n      return true;\n    }\n  }\n});\n\nprocess.nextTick(function() {\n  throw new Error(&#39;really, it\\&#39;s ok&#39;);\n});\n\n// Output:\n// uid: 0 is about to run\n// handled error just threw:\n// Error: really, it&#39;s ok\n//     at /tmp/test2.js:27:9\n//     at process._tickCallback (node.js:583:11)\n//     at Function.Module.runMain (module.js:492:11)\n//     at startup (node.js:123:16)\n//     at node.js:1012:3</code></pre>\n",
          "signatures": [
            {
              "params": [
                {
                  "name": "asyncListener"
                }
              ]
            }
          ]
        },
        {
          "textRaw": "process.removeAsyncListener(asyncListener)",
          "type": "method",
          "name": "removeAsyncListener",
          "desc": "<p>Removes the <code>AsyncListener</code> from the listening queue.\n\n</p>\n<p>Removing the <code>AsyncListener</code> from the queue does <em>not</em> mean asynchronous\nevents called during its execution scope will stop firing callbacks. Once\nattached to an event it will persist for the entire asynchronous call\nstack. For example:\n\n</p>\n<pre><code>var key = process.createAsyncListener(function asyncListener() {\n  // To log we must stop listening or we&#39;ll enter infinite recursion.\n  process.removeAsyncListener(key);\n  console.log(&#39;You summoned me?&#39;);\n  process.addAsyncListener(key);\n});\n\n// We want to begin capturing async events some time in the future.\nsetTimeout(function() {\n  process.addAsyncListener(key);\n\n  // Perform a few additional async events.\n  setTimeout(function() {\n    setImmediate(function() {\n      process.nextTick(function() { });\n    });\n  });\n\n  // Removing the listener doesn&#39;t mean to stop capturing events that\n  // have already been added.\n  process.removeAsyncListener(key);\n}, 100);\n\n// Output:\n// You summoned me?\n// You summoned me?\n// You summoned me?\n// You summoned me?</code></pre>\n<p>The fact that we logged 4 asynchronous events is an implementation detail\nof Node&#39;s [Timers][].\n\n</p>\n<p>To stop capturing from a specific asynchronous event stack\n<code>process.removeAsyncListener()</code> must be called from within the call\nstack itself. For example:\n\n</p>\n<pre><code>var key = process.createAsyncListener(function asyncListener() {\n  // To log we must stop listening or we&#39;ll enter infinite recursion.\n  process.removeAsyncListener(key);\n  console.log(&#39;You summoned me?&#39;);\n  process.addAsyncListener(key);\n});\n\n// We want to begin capturing async events some time in the future.\nsetTimeout(function() {\n  process.addAsyncListener(key);\n\n  // Perform a few additional async events.\n  setImmediate(function() {\n    // Stop capturing from this call stack.\n    process.removeAsyncListener(key);\n\n    process.nextTick(function() { });\n  });\n}, 100);\n\n// Output:\n// You summoned me?</code></pre>\n<p>The user must be explicit and always pass the <code>AsyncListener</code> they wish\nto remove. It is not possible to simply remove all listeners at once.\n\n\n</p>\n",
          "signatures": [
            {
              "params": [
                {
                  "name": "asyncListener"
                }
              ]
            }
          ]
        }
      ],
      "stability": 1,
      "stabilityText": "Experimental",
      "miscs": [
        {
          "textRaw": "Async Listeners",
          "name": "Async Listeners",
          "type": "misc",
          "stability": 1,
          "stabilityText": "Experimental",
          "desc": "<p>The <code>AsyncListener</code> API is the JavaScript interface for the <code>AsyncWrap</code>\nclass which allows developers to be notified about key events in the\nlifetime of an asynchronous event. Node performs a lot of asynchronous\nevents internally, and significant use of this API will have a <strong>dramatic\nperformance impact</strong> on your application.\n\n\n</p>\n"
        }
      ]
    }
  ]
}
