{
  "source": "doc/api/dgram.markdown",
  "modules": [
    {
      "textRaw": "UDP / Datagram Sockets",
      "name": "dgram",
      "stability": 2,
      "stabilityText": "Stable",
      "desc": "<p>Datagram sockets are available through <code>require(&#39;dgram&#39;)</code>.\n\n</p>\n<p>Important note: the behavior of <code>dgram.Socket#bind()</code> has changed in v0.10\nand is always asynchronous now.  If you have code that looks like this:\n\n</p>\n<pre><code>var s = dgram.createSocket(&#39;udp4&#39;);\ns.bind(1234);\ns.addMembership(&#39;224.0.0.114&#39;);</code></pre>\n<p>You have to change it to this:\n\n</p>\n<pre><code>var s = dgram.createSocket(&#39;udp4&#39;);\ns.bind(1234, function() {\n  s.addMembership(&#39;224.0.0.114&#39;);\n});</code></pre>\n",
      "methods": [
        {
          "textRaw": "dgram.createSocket(type[, callback])",
          "type": "method",
          "name": "createSocket",
          "signatures": [
            {
              "return": {
                "textRaw": "Returns: Socket object ",
                "name": "return",
                "desc": "Socket object"
              },
              "params": [
                {
                  "textRaw": "`type` String. Either 'udp4' or 'udp6' ",
                  "name": "type",
                  "desc": "String. Either 'udp4' or 'udp6'"
                },
                {
                  "textRaw": "`callback` Function. Attached as a listener to `message` events. Optional ",
                  "name": "callback",
                  "optional": true,
                  "desc": "Function. Attached as a listener to `message` events."
                }
              ]
            },
            {
              "params": [
                {
                  "name": "type"
                },
                {
                  "name": "callback",
                  "optional": true
                }
              ]
            }
          ],
          "desc": "<p>Creates a datagram Socket of the specified types.  Valid types are <code>udp4</code>\nand <code>udp6</code>.\n\n</p>\n<p>Takes an optional callback which is added as a listener for <code>message</code> events.\n\n</p>\n<p>Call <code>socket.bind()</code> if you want to receive datagrams. <code>socket.bind()</code> will\nbind to the &quot;all interfaces&quot; address on a random port (it does the right thing\nfor both <code>udp4</code> and <code>udp6</code> sockets). You can then retrieve the address and port\nwith <code>socket.address().address</code> and <code>socket.address().port</code>.\n\n</p>\n"
        },
        {
          "textRaw": "dgram.createSocket(options[, callback])",
          "type": "method",
          "name": "createSocket",
          "signatures": [
            {
              "return": {
                "textRaw": "Returns: Socket object ",
                "name": "return",
                "desc": "Socket object"
              },
              "params": [
                {
                  "textRaw": "`options` Object ",
                  "name": "options",
                  "desc": "Object"
                },
                {
                  "textRaw": "`callback` Function. Attached as a listener to `message` events. ",
                  "name": "callback",
                  "desc": "Function. Attached as a listener to `message` events.",
                  "optional": true
                }
              ]
            },
            {
              "params": [
                {
                  "name": "options"
                },
                {
                  "name": "callback",
                  "optional": true
                }
              ]
            }
          ],
          "desc": "<p>The <code>options</code> object should contain a <code>type</code> field of either <code>udp4</code> or <code>udp6</code>\nand an optional boolean <code>reuseAddr</code> field.\n\n</p>\n<p>When <code>reuseAddr</code> is <code>true</code> <code>socket.bind()</code> will reuse the address, even if\nanother process has already bound a socket on it. <code>reuseAddr</code> defaults to\n<code>false</code>.\n\n</p>\n<p>Takes an optional callback which is added as a listener for <code>message</code> events.\n\n</p>\n<p>Call <code>socket.bind()</code> if you want to receive datagrams. <code>socket.bind()</code> will\nbind to the &quot;all interfaces&quot; address on a random port (it does the right thing\nfor both <code>udp4</code> and <code>udp6</code> sockets). You can then retrieve the address and port\nwith <code>socket.address().address</code> and <code>socket.address().port</code>.\n\n</p>\n"
        }
      ],
      "classes": [
        {
          "textRaw": "Class: dgram.Socket",
          "type": "class",
          "name": "dgram.Socket",
          "desc": "<p>The dgram Socket class encapsulates the datagram functionality.  It\nshould be created via <code>dgram.createSocket(...)</code>\n\n</p>\n",
          "events": [
            {
              "textRaw": "Event: 'message'",
              "type": "event",
              "name": "message",
              "params": [],
              "desc": "<p>Emitted when a new datagram is available on a socket.  <code>msg</code> is a <code>Buffer</code> and\n<code>rinfo</code> is an object with the sender&#39;s address information:\n\n</p>\n<pre><code>socket.on(&#39;message&#39;, function(msg, rinfo) {\n  console.log(&#39;Received %d bytes from %s:%d\\n&#39;,\n              msg.length, rinfo.address, rinfo.port);\n});</code></pre>\n"
            },
            {
              "textRaw": "Event: 'listening'",
              "type": "event",
              "name": "listening",
              "desc": "<p>Emitted when a socket starts listening for datagrams.  This happens as soon as UDP sockets\nare created.\n\n</p>\n",
              "params": []
            },
            {
              "textRaw": "Event: 'close'",
              "type": "event",
              "name": "close",
              "desc": "<p>Emitted after a socket is closed with <code>close()</code>.  No new <code>message</code> events will be emitted\non this socket.\n\n</p>\n",
              "params": []
            },
            {
              "textRaw": "Event: 'error'",
              "type": "event",
              "name": "error",
              "params": [],
              "desc": "<p>Emitted when an error occurs.\n\n</p>\n"
            }
          ],
          "methods": [
            {
              "textRaw": "socket.send(buf, offset, length, port, address[, callback])",
              "type": "method",
              "name": "send",
              "signatures": [
                {
                  "params": [
                    {
                      "textRaw": "`buf` Buffer object or string.  Message to be sent ",
                      "name": "buf",
                      "desc": "Buffer object or string.  Message to be sent"
                    },
                    {
                      "textRaw": "`offset` Integer. Offset in the buffer where the message starts. ",
                      "name": "offset",
                      "desc": "Integer. Offset in the buffer where the message starts."
                    },
                    {
                      "textRaw": "`length` Integer. Number of bytes in the message. ",
                      "name": "length",
                      "desc": "Integer. Number of bytes in the message."
                    },
                    {
                      "textRaw": "`port` Integer. Destination port. ",
                      "name": "port",
                      "desc": "Integer. Destination port."
                    },
                    {
                      "textRaw": "`address` String. Destination hostname or IP address. ",
                      "name": "address",
                      "desc": "String. Destination hostname or IP address."
                    },
                    {
                      "textRaw": "`callback` Function. Called when the message has been sent. Optional. ",
                      "name": "callback",
                      "desc": "Function. Called when the message has been sent. Optional.",
                      "optional": true
                    }
                  ]
                },
                {
                  "params": [
                    {
                      "name": "buf"
                    },
                    {
                      "name": "offset"
                    },
                    {
                      "name": "length"
                    },
                    {
                      "name": "port"
                    },
                    {
                      "name": "address"
                    },
                    {
                      "name": "callback",
                      "optional": true
                    }
                  ]
                }
              ],
              "desc": "<p>For UDP sockets, the destination port and address must be specified.  A string\nmay be supplied for the <code>address</code> parameter, and it will be resolved with DNS.\n\n</p>\n<p>If the address is omitted or is an empty string, <code>&#39;0.0.0.0&#39;</code> or <code>&#39;::0&#39;</code> is used\ninstead.  Depending on the network configuration, those defaults may or may not\nwork; it&#39;s best to be explicit about the destination address.\n\n</p>\n<p>If the socket has not been previously bound with a call to <code>bind</code>, it gets\nassigned a random port number and is bound to the &quot;all interfaces&quot; address\n(<code>&#39;0.0.0.0&#39;</code> for <code>udp4</code> sockets, <code>&#39;::0&#39;</code> for <code>udp6</code> sockets.)\n\n</p>\n<p>An optional callback may be specified to detect DNS errors or for determining\nwhen it&#39;s safe to reuse the <code>buf</code> object.  Note that DNS lookups delay the time\nto send for at least one tick.  The only way to know for sure that the datagram\nhas been sent is by using a callback. If an error occurs and a callback is\ngiven, the error will be the first argument to the callback. If a callback is\nnot given, the error is emitted as an <code>&#39;error&#39;</code> event on the <code>socket</code> object.\n\n</p>\n<p>With consideration for multi-byte characters, <code>offset</code> and <code>length</code> will\nbe calculated with respect to\n<a href=\"buffer.html#buffer_class_method_buffer_bytelength_string_encoding\">byte length</a>\nand not the character position.\n\n</p>\n<p>Example of sending a UDP packet to a random port on <code>localhost</code>;\n\n</p>\n<pre><code>var dgram = require(&#39;dgram&#39;);\nvar message = new Buffer(&quot;Some bytes&quot;);\nvar client = dgram.createSocket(&quot;udp4&quot;);\nclient.send(message, 0, message.length, 41234, &quot;localhost&quot;, function(err) {\n  client.close();\n});</code></pre>\n<p><strong>A Note about UDP datagram size</strong>\n\n</p>\n<p>The maximum size of an <code>IPv4/v6</code> datagram depends on the <code>MTU</code> (<em>Maximum Transmission Unit</em>)\nand on the <code>Payload Length</code> field size.\n\n</p>\n<ul>\n<li><p>The <code>Payload Length</code> field is <code>16 bits</code> wide, which means that a normal payload\ncannot be larger than 64K octets including internet header and data\n(65,507 bytes = 65,535 − 8 bytes UDP header − 20 bytes IP header);\nthis is generally true for loopback interfaces, but such long datagrams\nare impractical for most hosts and networks.</p>\n</li>\n<li><p>The <code>MTU</code> is the largest size a given link layer technology can support for datagrams.\nFor any link, <code>IPv4</code> mandates a minimum <code>MTU</code> of <code>68</code> octets, while the recommended <code>MTU</code>\nfor IPv4 is <code>576</code> (typically recommended as the <code>MTU</code> for dial-up type applications),\nwhether they arrive whole or in fragments.</p>\n<p>For <code>IPv6</code>, the minimum <code>MTU</code> is <code>1280</code> octets, however, the mandatory minimum\nfragment reassembly buffer size is <code>1500</code> octets.\nThe value of <code>68</code> octets is very small, since most current link layer technologies have\na minimum <code>MTU</code> of <code>1500</code> (like Ethernet).</p>\n</li>\n</ul>\n<p>Note that it&#39;s impossible to know in advance the MTU of each link through which\na packet might travel, and that generally sending a datagram greater than\nthe (receiver) <code>MTU</code> won&#39;t work (the packet gets silently dropped, without\ninforming the source that the data did not reach its intended recipient).\n\n</p>\n"
            },
            {
              "textRaw": "socket.bind([port][, address][, callback])",
              "type": "method",
              "name": "bind",
              "signatures": [
                {
                  "params": [
                    {
                      "textRaw": "`port` Integer, Optional ",
                      "name": "port",
                      "optional": true,
                      "desc": "Integer"
                    },
                    {
                      "textRaw": "`address` String, Optional ",
                      "name": "address",
                      "optional": true,
                      "desc": "String"
                    },
                    {
                      "textRaw": "`callback` Function with no parameters, Optional. Callback when binding is done. ",
                      "name": "callback",
                      "desc": "Function with no parameters, Optional. Callback when binding is done.",
                      "optional": true
                    }
                  ]
                },
                {
                  "params": [
                    {
                      "name": "port",
                      "optional": true
                    },
                    {
                      "name": "address",
                      "optional": true
                    },
                    {
                      "name": "callback",
                      "optional": true
                    }
                  ]
                }
              ],
              "desc": "<p>For UDP sockets, listen for datagrams on a named <code>port</code> and optional\n<code>address</code>. If <code>port</code> is not specified, the OS will try to bind to a random\nport. If <code>address</code> is not specified, the OS will try to listen on\nall addresses.  After binding is done, a &quot;listening&quot; event is emitted\nand the <code>callback</code>(if specified) is called. Specifying both a\n&quot;listening&quot; event listener and <code>callback</code> is not harmful but not very\nuseful.\n\n</p>\n<p>A bound datagram socket keeps the Node.js process running to receive\ndatagrams.\n\n</p>\n<p>If binding fails, an &quot;error&quot; event is generated. In rare case (e.g.\nbinding a closed socket), an <code>Error</code> may be thrown by this method.\n\n</p>\n<p>Example of a UDP server listening on port 41234:\n\n</p>\n<pre><code>var dgram = require(&quot;dgram&quot;);\n\nvar server = dgram.createSocket(&quot;udp4&quot;);\n\nserver.on(&quot;error&quot;, function (err) {\n  console.log(&quot;server error:\\n&quot; + err.stack);\n  server.close();\n});\n\nserver.on(&quot;message&quot;, function (msg, rinfo) {\n  console.log(&quot;server got: &quot; + msg + &quot; from &quot; +\n    rinfo.address + &quot;:&quot; + rinfo.port);\n});\n\nserver.on(&quot;listening&quot;, function () {\n  var address = server.address();\n  console.log(&quot;server listening &quot; +\n      address.address + &quot;:&quot; + address.port);\n});\n\nserver.bind(41234);\n// server listening 0.0.0.0:41234</code></pre>\n"
            },
            {
              "textRaw": "socket.bind(options[, callback])",
              "type": "method",
              "name": "bind",
              "signatures": [
                {
                  "params": [
                    {
                      "textRaw": "`options` {Object} - Required. Supports the following properties: ",
                      "options": [
                        {
                          "textRaw": "`port` {Number} - Required. ",
                          "name": "port",
                          "type": "Number",
                          "desc": "Required."
                        },
                        {
                          "textRaw": "`address` {String} - Optional. ",
                          "name": "address",
                          "type": "String",
                          "desc": "Optional."
                        },
                        {
                          "textRaw": "`exclusive` {Boolean} - Optional. ",
                          "name": "exclusive",
                          "type": "Boolean",
                          "desc": "Optional."
                        }
                      ],
                      "name": "options",
                      "type": "Object",
                      "desc": "Required. Supports the following properties:"
                    },
                    {
                      "textRaw": "`callback` {Function} - Optional. ",
                      "name": "callback",
                      "type": "Function",
                      "desc": "Optional.",
                      "optional": true
                    }
                  ]
                },
                {
                  "params": [
                    {
                      "name": "options"
                    },
                    {
                      "name": "callback",
                      "optional": true
                    }
                  ]
                }
              ],
              "desc": "<p>The <code>port</code> and <code>address</code> properties of <code>options</code>, as well as the optional\ncallback function, behave as they do on a call to\n<a href=\"#dgram_socket_bind_port_address_callback\">socket.bind(port, [address], [callback])\n</a>.\n\n</p>\n<p>If <code>exclusive</code> is <code>false</code> (default), then cluster workers will use the same\nunderlying handle, allowing connection handling duties to be shared. When\n<code>exclusive</code> is <code>true</code>, the handle is not shared, and attempted port sharing\nresults in an error. An example which listens on an exclusive port is\nshown below.\n\n</p>\n<pre><code>socket.bind({\n  address: &#39;localhost&#39;,\n  port: 8000,\n  exclusive: true\n});</code></pre>\n"
            },
            {
              "textRaw": "socket.close([callback])",
              "type": "method",
              "name": "close",
              "desc": "<p>Close the underlying socket and stop listening for data on it. If a callback is\nprovided, it is added as a listener for the <a href=\"#dgram_event_close\">&#39;close&#39;</a> event.\n\n</p>\n",
              "signatures": [
                {
                  "params": [
                    {
                      "name": "callback",
                      "optional": true
                    }
                  ]
                }
              ]
            },
            {
              "textRaw": "socket.address()",
              "type": "method",
              "name": "address",
              "desc": "<p>Returns an object containing the address information for a socket.  For UDP sockets,\nthis object will contain <code>address</code> , <code>family</code> and <code>port</code>.\n\n</p>\n",
              "signatures": [
                {
                  "params": []
                }
              ]
            },
            {
              "textRaw": "socket.setBroadcast(flag)",
              "type": "method",
              "name": "setBroadcast",
              "signatures": [
                {
                  "params": [
                    {
                      "textRaw": "`flag` Boolean ",
                      "name": "flag",
                      "desc": "Boolean"
                    }
                  ]
                },
                {
                  "params": [
                    {
                      "name": "flag"
                    }
                  ]
                }
              ],
              "desc": "<p>Sets or clears the <code>SO_BROADCAST</code> socket option.  When this option is set, UDP packets\nmay be sent to a local interface&#39;s broadcast address.\n\n</p>\n"
            },
            {
              "textRaw": "socket.setTTL(ttl)",
              "type": "method",
              "name": "setTTL",
              "signatures": [
                {
                  "params": [
                    {
                      "textRaw": "`ttl` Integer ",
                      "name": "ttl",
                      "desc": "Integer"
                    }
                  ]
                },
                {
                  "params": [
                    {
                      "name": "ttl"
                    }
                  ]
                }
              ],
              "desc": "<p>Sets the <code>IP_TTL</code> socket option.  TTL stands for &quot;Time to Live,&quot; but in this context it\nspecifies the number of IP hops that a packet is allowed to go through.  Each router or\ngateway that forwards a packet decrements the TTL.  If the TTL is decremented to 0 by a\nrouter, it will not be forwarded.  Changing TTL values is typically done for network\nprobes or when multicasting.\n\n</p>\n<p>The argument to <code>setTTL()</code> is a number of hops between 1 and 255.  The default on most\nsystems is 64.\n\n</p>\n"
            },
            {
              "textRaw": "socket.setMulticastTTL(ttl)",
              "type": "method",
              "name": "setMulticastTTL",
              "signatures": [
                {
                  "params": [
                    {
                      "textRaw": "`ttl` Integer ",
                      "name": "ttl",
                      "desc": "Integer"
                    }
                  ]
                },
                {
                  "params": [
                    {
                      "name": "ttl"
                    }
                  ]
                }
              ],
              "desc": "<p>Sets the <code>IP_MULTICAST_TTL</code> socket option.  TTL stands for &quot;Time to Live,&quot; but in this\ncontext it specifies the number of IP hops that a packet is allowed to go through,\nspecifically for multicast traffic.  Each router or gateway that forwards a packet\ndecrements the TTL. If the TTL is decremented to 0 by a router, it will not be forwarded.\n\n</p>\n<p>The argument to <code>setMulticastTTL()</code> is a number of hops between 0 and 255.  The default on most\nsystems is 1.\n\n</p>\n"
            },
            {
              "textRaw": "socket.setMulticastLoopback(flag)",
              "type": "method",
              "name": "setMulticastLoopback",
              "signatures": [
                {
                  "params": [
                    {
                      "textRaw": "`flag` Boolean ",
                      "name": "flag",
                      "desc": "Boolean"
                    }
                  ]
                },
                {
                  "params": [
                    {
                      "name": "flag"
                    }
                  ]
                }
              ],
              "desc": "<p>Sets or clears the <code>IP_MULTICAST_LOOP</code> socket option.  When this option is set, multicast\npackets will also be received on the local interface.\n\n</p>\n"
            },
            {
              "textRaw": "socket.addMembership(multicastAddress[, multicastInterface])",
              "type": "method",
              "name": "addMembership",
              "signatures": [
                {
                  "params": [
                    {
                      "textRaw": "`multicastAddress` String ",
                      "name": "multicastAddress",
                      "desc": "String"
                    },
                    {
                      "textRaw": "`multicastInterface` String, Optional ",
                      "name": "multicastInterface",
                      "optional": true,
                      "desc": "String"
                    }
                  ]
                },
                {
                  "params": [
                    {
                      "name": "multicastAddress"
                    },
                    {
                      "name": "multicastInterface",
                      "optional": true
                    }
                  ]
                }
              ],
              "desc": "<p>Tells the kernel to join a multicast group with <code>IP_ADD_MEMBERSHIP</code> socket option.\n\n</p>\n<p>If <code>multicastInterface</code> is not specified, the OS will try to add membership to all valid\ninterfaces.\n\n</p>\n"
            },
            {
              "textRaw": "socket.dropMembership(multicastAddress[, multicastInterface])",
              "type": "method",
              "name": "dropMembership",
              "signatures": [
                {
                  "params": [
                    {
                      "textRaw": "`multicastAddress` String ",
                      "name": "multicastAddress",
                      "desc": "String"
                    },
                    {
                      "textRaw": "`multicastInterface` String, Optional ",
                      "name": "multicastInterface",
                      "optional": true,
                      "desc": "String"
                    }
                  ]
                },
                {
                  "params": [
                    {
                      "name": "multicastAddress"
                    },
                    {
                      "name": "multicastInterface",
                      "optional": true
                    }
                  ]
                }
              ],
              "desc": "<p>Opposite of <code>addMembership</code> - tells the kernel to leave a multicast group with\n<code>IP_DROP_MEMBERSHIP</code> socket option. This is automatically called by the kernel\nwhen the socket is closed or process terminates, so most apps will never need to call\nthis.\n\n</p>\n<p>If <code>multicastInterface</code> is not specified, the OS will try to drop membership to all valid\ninterfaces.\n\n</p>\n"
            },
            {
              "textRaw": "socket.unref()",
              "type": "method",
              "name": "unref",
              "desc": "<p>Calling <code>unref</code> on a socket will allow the program to exit if this is the only\nactive socket in the event system. If the socket is already <code>unref</code>d calling\n<code>unref</code> again will have no effect.\n\n</p>\n<p>Returns <code>socket</code>.\n\n</p>\n",
              "signatures": [
                {
                  "params": []
                }
              ]
            },
            {
              "textRaw": "socket.ref()",
              "type": "method",
              "name": "ref",
              "desc": "<p>Opposite of <code>unref</code>, calling <code>ref</code> on a previously <code>unref</code>d socket will <em>not</em>\nlet the program exit if it&#39;s the only socket left (the default behavior). If\nthe socket is <code>ref</code>d calling <code>ref</code> again will have no effect.\n\n</p>\n<p>Returns <code>socket</code>.\n</p>\n",
              "signatures": [
                {
                  "params": []
                }
              ]
            }
          ]
        }
      ],
      "type": "module",
      "displayName": "dgram"
    }
  ]
}
