// Copyright 2015 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef V8_HEAP_SCAVENGER_INL_H_
#define V8_HEAP_SCAVENGER_INL_H_

#include "src/heap/scavenger.h"
#include "src/objects/map.h"

namespace v8 {
namespace internal {

// White list for objects that for sure only contain data.
bool Scavenger::ContainsOnlyData(VisitorId visitor_id) {
  switch (visitor_id) {
    case kVisitSeqOneByteString:
      return true;
    case kVisitSeqTwoByteString:
      return true;
    case kVisitByteArray:
      return true;
    case kVisitFixedDoubleArray:
      return true;
    case kVisitDataObject:
      return true;
    default:
      break;
  }
  return false;
}

void Scavenger::PageMemoryFence(Object* object) {
#ifdef THREAD_SANITIZER
  // Perform a dummy acquire load to tell TSAN that there is no data race
  // with  page initialization.
  if (object->IsHeapObject()) {
    MemoryChunk* chunk =
        MemoryChunk::FromAddress(HeapObject::cast(object)->address());
    CHECK_NOT_NULL(chunk->synchronized_heap());
  }
#endif
}

bool Scavenger::MigrateObject(Map* map, HeapObject* source, HeapObject* target,
                              int size) {
  // Copy the content of source to target.
  target->set_map_word(MapWord::FromMap(map));
  heap()->CopyBlock(target->address() + kPointerSize,
                    source->address() + kPointerSize, size - kPointerSize);

  HeapObject* old = base::AsAtomicPointer::Release_CompareAndSwap(
      reinterpret_cast<HeapObject**>(source->address()), map,
      MapWord::FromForwardingAddress(target).ToMap());
  if (old != map) {
    // Other task migrated the object.
    return false;
  }

  if (V8_UNLIKELY(is_logging_)) {
    heap()->OnMoveEvent(target, source, size);
  }

  if (is_incremental_marking_) {
    heap()->incremental_marking()->TransferColor(source, target);
  }
  heap()->UpdateAllocationSite(map, source, &local_pretenuring_feedback_);
  return true;
}

bool Scavenger::SemiSpaceCopyObject(Map* map, HeapObject** slot,
                                    HeapObject* object, int object_size) {
  DCHECK(heap()->AllowedToBeMigrated(object, NEW_SPACE));
  AllocationAlignment alignment = HeapObject::RequiredAlignment(map);
  AllocationResult allocation =
      allocator_.Allocate(NEW_SPACE, object_size, alignment);

  HeapObject* target = nullptr;
  if (allocation.To(&target)) {
    DCHECK(heap()->incremental_marking()->non_atomic_marking_state()->IsWhite(
        target));
    const bool self_success = MigrateObject(map, object, target, object_size);
    if (!self_success) {
      allocator_.FreeLast(NEW_SPACE, target, object_size);
      MapWord map_word = object->map_word();
      *slot = map_word.ToForwardingAddress();
      return true;
    }
    *slot = target;

    copied_list_.Push(ObjectAndSize(target, object_size));
    copied_size_ += object_size;
    return true;
  }
  return false;
}

bool Scavenger::PromoteObject(Map* map, HeapObject** slot, HeapObject* object,
                              int object_size) {
  AllocationAlignment alignment = HeapObject::RequiredAlignment(map);
  AllocationResult allocation =
      allocator_.Allocate(OLD_SPACE, object_size, alignment);

  HeapObject* target = nullptr;
  if (allocation.To(&target)) {
    DCHECK(heap()->incremental_marking()->non_atomic_marking_state()->IsWhite(
        target));
    const bool self_success = MigrateObject(map, object, target, object_size);
    if (!self_success) {
      allocator_.FreeLast(OLD_SPACE, target, object_size);
      MapWord map_word = object->map_word();
      *slot = map_word.ToForwardingAddress();
      return true;
    }
    *slot = target;

    if (!ContainsOnlyData(map->visitor_id())) {
      promotion_list_.Push(ObjectAndSize(target, object_size));
    }
    promoted_size_ += object_size;
    return true;
  }
  return false;
}

void Scavenger::EvacuateObjectDefault(Map* map, HeapObject** slot,
                                      HeapObject* object, int object_size) {
  SLOW_DCHECK(object_size <= Page::kAllocatableMemory);
  SLOW_DCHECK(object->SizeFromMap(map) == object_size);

  if (!heap()->ShouldBePromoted(object->address())) {
    // A semi-space copy may fail due to fragmentation. In that case, we
    // try to promote the object.
    if (SemiSpaceCopyObject(map, slot, object, object_size)) return;
  }

  if (PromoteObject(map, slot, object, object_size)) return;

  // If promotion failed, we try to copy the object to the other semi-space
  if (SemiSpaceCopyObject(map, slot, object, object_size)) return;

  FatalProcessOutOfMemory("Scavenger: semi-space copy\n");
}

void Scavenger::EvacuateThinString(Map* map, HeapObject** slot,
                                   ThinString* object, int object_size) {
  if (!is_incremental_marking_) {
    // Loading actual is fine in a parallel setting is there is no write.
    HeapObject* actual = object->actual();
    *slot = actual;
    // ThinStrings always refer to internalized strings, which are
    // always in old space.
    DCHECK(!heap()->InNewSpace(actual));
    base::AsAtomicPointer::Relaxed_Store(
        reinterpret_cast<Map**>(object->address()),
        MapWord::FromForwardingAddress(actual).ToMap());
    return;
  }

  EvacuateObjectDefault(map, slot, object, object_size);
}

void Scavenger::EvacuateShortcutCandidate(Map* map, HeapObject** slot,
                                          ConsString* object, int object_size) {
  DCHECK(IsShortcutCandidate(map->instance_type()));
  if (!is_incremental_marking_ &&
      object->unchecked_second() == heap()->empty_string()) {
    HeapObject* first = HeapObject::cast(object->unchecked_first());

    *slot = first;

    if (!heap()->InNewSpace(first)) {
      base::AsAtomicPointer::Relaxed_Store(
          reinterpret_cast<Map**>(object->address()),
          MapWord::FromForwardingAddress(first).ToMap());
      return;
    }

    MapWord first_word = first->map_word();
    if (first_word.IsForwardingAddress()) {
      HeapObject* target = first_word.ToForwardingAddress();

      *slot = target;
      base::AsAtomicPointer::Relaxed_Store(
          reinterpret_cast<Map**>(object->address()),
          MapWord::FromForwardingAddress(target).ToMap());
      return;
    }
    Map* map = first_word.ToMap();
    EvacuateObjectDefault(map, slot, first, first->SizeFromMap(map));
    base::AsAtomicPointer::Relaxed_Store(
        reinterpret_cast<Map**>(object->address()),
        MapWord::FromForwardingAddress(*slot).ToMap());
    return;
  }

  EvacuateObjectDefault(map, slot, object, object_size);
}

void Scavenger::EvacuateObject(HeapObject** slot, Map* map,
                               HeapObject* source) {
  SLOW_DCHECK(heap_->InFromSpace(source));
  SLOW_DCHECK(!MapWord::FromMap(map).IsForwardingAddress());
  int size = source->SizeFromMap(map);
  // Cannot use ::cast() below because that would add checks in debug mode
  // that require re-reading the map.
  switch (map->visitor_id()) {
    case kVisitThinString:
      EvacuateThinString(map, slot, reinterpret_cast<ThinString*>(source),
                         size);
      break;
    case kVisitShortcutCandidate:
      EvacuateShortcutCandidate(map, slot,
                                reinterpret_cast<ConsString*>(source), size);
      break;
    default:
      EvacuateObjectDefault(map, slot, source, size);
      break;
  }
}

void Scavenger::ScavengeObject(HeapObject** p, HeapObject* object) {
  DCHECK(heap()->InFromSpace(object));

  // Synchronized load that consumes the publishing CAS of MigrateObject.
  MapWord first_word = object->synchronized_map_word();

  // If the first word is a forwarding address, the object has already been
  // copied.
  if (first_word.IsForwardingAddress()) {
    DCHECK(heap()->InFromSpace(*p));
    *p = first_word.ToForwardingAddress();
    return;
  }

  Map* map = first_word.ToMap();
  // AllocationMementos are unrooted and shouldn't survive a scavenge
  DCHECK_NE(heap()->allocation_memento_map(), map);
  // Call the slow part of scavenge object.
  EvacuateObject(p, map, object);
}

SlotCallbackResult Scavenger::CheckAndScavengeObject(Heap* heap,
                                                     Address slot_address) {
  Object** slot = reinterpret_cast<Object**>(slot_address);
  Object* object = *slot;
  if (heap->InFromSpace(object)) {
    HeapObject* heap_object = reinterpret_cast<HeapObject*>(object);
    DCHECK(heap_object->IsHeapObject());

    ScavengeObject(reinterpret_cast<HeapObject**>(slot), heap_object);

    object = *slot;
    // If the object was in from space before and is after executing the
    // callback in to space, the object is still live.
    // Unfortunately, we do not know about the slot. It could be in a
    // just freed free space object.
    PageMemoryFence(object);
    if (heap->InToSpace(object)) {
      return KEEP_SLOT;
    }
  } else if (heap->InToSpace(object)) {
    // Already updated slot. This can happen when processing of the work list
    // is interleaved with processing roots.
    return KEEP_SLOT;
  }
  // Slots can point to "to" space if the slot has been recorded multiple
  // times in the remembered set. We remove the redundant slot now.
  return REMOVE_SLOT;
}

void ScavengeVisitor::VisitPointers(HeapObject* host, Object** start,
                                    Object** end) {
  for (Object** p = start; p < end; p++) {
    Object* object = *p;
    if (!heap_->InNewSpace(object)) continue;
    scavenger_->ScavengeObject(reinterpret_cast<HeapObject**>(p),
                               reinterpret_cast<HeapObject*>(object));
  }
}

}  // namespace internal
}  // namespace v8

#endif  // V8_HEAP_SCAVENGER_INL_H_
