Package com.jhlabs.math
Class Noise
java.lang.Object
com.jhlabs.math.Noise
- All Implemented Interfaces:
Function1D,Function2D,Function3D
Perlin Noise functions
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionfloatevaluate(float x) floatevaluate(float x, float y) floatevaluate(float x, float y, float z) static float[]findRange(Function1D f, float[] minmax) Returns the minimum and maximum of a number of random values of the given function.static float[]findRange(Function2D f, float[] minmax) Returns the minimum and maximum of a number of random values of the given function.static floatlerp(float t, float a, float b) static floatnoise1(float x) Compute 1-dimensional Perlin noise.static floatnoise2(float x, float y) Compute 2-dimensional Perlin noise.static floatnoise3(float x, float y, float z) Compute 3-dimensional Perlin noise.static floatturbulence2(float x, float y, float octaves) Compute turbulence using Perlin noise.static floatturbulence3(float x, float y, float z, float octaves) Compute turbulence using Perlin noise.
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Constructor Details
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Noise
public Noise()
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Method Details
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evaluate
public float evaluate(float x) - Specified by:
evaluatein interfaceFunction1D
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evaluate
public float evaluate(float x, float y) - Specified by:
evaluatein interfaceFunction2D
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evaluate
public float evaluate(float x, float y, float z) - Specified by:
evaluatein interfaceFunction3D
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turbulence2
public static float turbulence2(float x, float y, float octaves) Compute turbulence using Perlin noise.- Parameters:
x- the x valuey- the y valueoctaves- number of octaves of turbulence- Returns:
- turbulence value at (x,y)
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turbulence3
public static float turbulence3(float x, float y, float z, float octaves) Compute turbulence using Perlin noise.- Parameters:
x- the x valuey- the y valueoctaves- number of octaves of turbulence- Returns:
- turbulence value at (x,y)
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noise1
public static float noise1(float x) Compute 1-dimensional Perlin noise.- Parameters:
x- the x value- Returns:
- noise value at x in the range -1..1
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noise2
public static float noise2(float x, float y) Compute 2-dimensional Perlin noise.- Parameters:
x- the x coordinatey- the y coordinate- Returns:
- noise value at (x,y)
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noise3
public static float noise3(float x, float y, float z) Compute 3-dimensional Perlin noise.- Parameters:
x- the x coordinatey- the y coordinatey- the y coordinate- Returns:
- noise value at (x,y,z)
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lerp
public static float lerp(float t, float a, float b) -
findRange
Returns the minimum and maximum of a number of random values of the given function. This is useful for making some stab at normalising the function. -
findRange
Returns the minimum and maximum of a number of random values of the given function. This is useful for making some stab at normalising the function.
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