#!/usr/bin/python
Import ('library_env')
Import('user_options_dict');

print "Including El'Beem Fluid Simulation..."
elbeem_env = library_env.Copy();
elbeem_env.Append(CPPDEFINES= 'NOGUI');
elbeem_env.Append(CPPDEFINES= 'ELBEEM_BLENDER=1');
  
elbeem_env.Append (CPPPATH = user_options_dict['PNG_INCLUDE'])
elbeem_env.Append (CPPPATH = user_options_dict['Z_INCLUDE'])
elbeem_env.Append (CPPPATH = user_options_dict['SDL_INCLUDE'])


# main build----------------------------------------

Sources = [ 

	"intern/cfgparser.cpp",
	"intern/cfglexer.cpp",

	"intern/attributes.cpp",
	"intern/elbeem.cpp",
	"intern/factory_fsgr.cpp",
	"intern/isosurface.cpp",
	"intern/lbminterface.cpp",
	"intern/ntl_blenderdumper.cpp",
	"intern/ntl_bsptree.cpp",
	"intern/ntl_geometrybox.cpp",
	"intern/ntl_geometrymodel.cpp",
	"intern/ntl_geometryobject.cpp",
	"intern/ntl_geometrysphere.cpp",
	"intern/ntl_image.cpp",
	"intern/ntl_lightobject.cpp",
	"intern/ntl_ray.cpp",
	"intern/ntl_raytracer.cpp",
	"intern/ntl_scene.cpp",
	"intern/parametrizer.cpp",
	"intern/particletracer.cpp",
	"intern/simulation_object.cpp",
	"intern/utilities.cpp",
	"intern/blendercall.cpp"

		]; # sources

elbeem_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/blender_elbeem', source=Sources)

